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<?xml version="1.0" encoding="utf-8"?>
<objects >
<script file= "gui/common/functions_global_object.js" />
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<script file= "gui/common/timer.js" />
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<script file= "gui/session_new/session.js" />
<script file= "gui/session_new/selection.js" />
<script file= "gui/session_new/input.js" />
<script file= "gui/session_new/music.js" />
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<script file= "gui/session_new/menu.js" />
<script file= "gui/session_new/selection_details.js" />
<script file= "gui/session_new/unit_commands.js" />
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<script file= "gui/session_new/messages.js" />
<script file= "gui/session_new/utility_functions.js" />
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<object name= "sn" hotkey= "session.gui.toggle" >
<action on= "Tick" >
onTick();
</action>
<action on= "SimulationUpdate" >
onSimulationUpdate();
</action>
<action on= "Press" >
this.hidden = !this.hidden;
</action>
<!-- ================================ ================================ -->
<!-- ALPHA LABELS (alpha, build time, revision) -->
<!-- ================================ ================================ -->
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<!-- Displays Alpha name and number (Alpha 2 Bellerophon) -->
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<object size= "100%-200 28 100% 48" name= "alphaLabel" type= "text" style= "centeredText" font= "serif-bold-16" textcolor= "white" >
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<action on= "Load" > <![CDATA[this.caption = "ALPHA II : Bxxxxxxxxxx";]]> </action>
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</object>
<!-- Displays build date and revision number -->
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<object size= "100%-200 48 100% 58" name= "buildTimeLabel" type= "text" style= "centeredText" font= "serif-12" textcolor= "white" >
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<action on= "Load" > <![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]> </action>
</object>
<!-- ================================ ================================ -->
<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
<!-- ================================ ================================ -->
<!-- Exit button Hotkey -->
<object hotkey= "leave" >
<action on= "Press" > < ![CDATA[
messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
["Yes", "No!"], [leaveGame, null]);
]]></action>
</object>
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<!-- Chat: Depending on the current state, it either opens message window or closes message window / posts message -->
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<object hotkey= "chat" >
<action on= "Press" > toggleChatWindow();</action>
</object>
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<!-- Menu -->
<object hotkey= "menu.toggle" >
<action on= "Press" > toggleMenu();</action>
</object>
<!-- Pause -->
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<object hotkey= "pause" >
<action on= "Press" > togglePause();</action>
</object>
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<!-- Delete button Hotkey (For some reason it won't work when the console is visible -->
<object hotkey= "killUnit" >
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<action on= "Press" > performCommand(g_Selection.toList()[0], "delete");</action>
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</object>
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<!-- camera.follow mode - follow the first unit in the selection -->
<object hotkey= "camera.follow" >
<action on= "Press" > setCameraFollow(g_Selection.toList()[0]);</action>
</object>
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<!-- ================================ ================================ -->
<!-- Developer / Debug items -->
<!-- ================================ ================================ -->
<!-- Debug text -->
<object name= "debug"
type="text"
size="0 50 50% 100%"
ghost="true"
textcolor="yellow"
font="mono-stroke-10"
/>
<!-- Dev/cheat commands -->
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<object name= "devCommands" size= "16 44 156 172" type= "image" sprite= "devCommandsBackground"
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hidden="true" hotkey="session.devcommands.toggle">
<action on= "Press" >
this.hidden = !this.hidden;
</action>
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<object size= "0 0 100%-18 16" type= "text" style= "devCommandsText" > Control all units</object>
<object size= "100%-16 0 100% 16" type= "checkbox" name= "devControlAll" style= "wheatCrossBox" />
<object size= "0 16 100%-18 32" type= "text" style= "devCommandsText" > Display selection state</object>
<object size= "100%-16 16 100% 32" type= "checkbox" name= "devDisplayState" style= "wheatCrossBox" />
<object size= "0 32 100%-18 48" type= "text" style= "devCommandsText" > Pathfinder overlay</object>
<object size= "100%-16 32 100% 48" type= "checkbox" style= "wheatCrossBox" >
<action on= "Press" > Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
</object>
<object size= "0 48 100%-18 64" type= "text" style= "devCommandsText" > Obstruction overlay</object>
<object size= "100%-16 48 100% 64" type= "checkbox" style= "wheatCrossBox" >
<action on= "Press" > Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
</object>
<object size= "0 64 100%-18 80" type= "text" style= "devCommandsText" > Unit motion overlay</object>
<object size= "100%-16 64 100% 80" type= "checkbox" style= "wheatCrossBox" >
<action on= "Press" > g_Selection.SetMotionDebugOverlay(this.checked);</action>
</object>
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<object size= "0 80 100%-18 96" type= "text" style= "devCommandsText" > Range overlay</object>
<object size= "100%-16 80 100% 96" type= "checkbox" style= "wheatCrossBox" >
<action on= "Press" > Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
</object>
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<object size= "0 96 100%-18 112" type= "text" style= "devCommandsText" > Restrict camera</object>
<object size= "100%-16 96 100% 112" type= "checkbox" style= "wheatCrossBox" checked= "true" >
<action on= "Press" > gameView.constrainCamera = this.checked;</action>
</object>
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<object size= "0 112 100%-18 128" type= "text" style= "devCommandsText" > Reveal map</object>
<object size= "100%-16 112 100% 128" type= "checkbox" style= "wheatCrossBox" >
<action on= "Press" > Engine.SetRevealMap(this.checked);</action>
</object>
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</object>
<!-- ================================ ================================ -->
<!-- Pause Overlay -->
<!-- ================================ ================================ -->
<object type= "button"
name="pauseOverlay"
size="0 0 100% 100%"
tooltip_style="snToolTip"
hidden="true"
z="0"
>
<object size= "0 0 100% 100%" type= "image" sprite= "devCommandsBackground" ghost= "true" z= "0" />
<object size= "0 0 100% 100%" type= "text" style= "largeBoldCenteredText" textcolor= "white" ghost= "true" z= "0" > Game Paused</object>
<action on= "Press" > togglePause();</action>
</object>
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<!-- ================================ ================================ -->
<!-- Notification Area -->
<!-- ================================ ================================ -->
<object name= "notificationPanel" type= "image" size= "50%-300 30 50%+300 90" ghost= "true" >
<object name= "notificationText" size= "0 0 100% 100%" type= "text" style= "notificationPanel" ghost= "true" />
</object>
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<!-- ================================ ================================ -->
<!-- Chat -->
<!-- ================================ ================================ -->
<!-- Chat panel -->
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<object name= "chatPanel" size= "0 80 100% 100%-240" type= "image" ghost= "true" >
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<object name= "chatText" size= "3 1 100%-1 100%-1" type= "text" style= "chatPanel" ghost= "true" />
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</object>
<!-- Chat window -->
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<object name= "chatWindow" size= "50%-200 50%-46 50%+200 50%+46" type= "image" hidden= "true" z= "40" sprite= "genericPanel" >
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<object name= "chatInput" size= "16 12 100%-16 36" type= "input" style= "chatInput" max_length= "80" >
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<action on= "Press" > submitChatInput();</action>
</object>
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<object size= "32 100%-44 144 100%-12" type= "button" style= "wheatButton" >
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Cancel
<action on= "Press" > toggleChatWindow();</action>
</object>
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<object size= "100%-144 100%-44 100%-32 100%-12" type= "button" style= "wheatButton" >
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Send
<action on= "Press" > submitChatInput();</action>
</object>
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</object>
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<!-- ================================ ================================ -->
<!-- Menu -->
<!-- ================================ ================================ -->
<object name= "menuPanel"
size="50%-74 50%-180 50%+74 50%+20"
type="image"
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sprite="genericPanel"
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hidden="true"
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z="60"
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>
<object size= "0 0 100% 32" type= "text" style= "largeBoldCenteredText" > Menu</object >
<object size= "0 32 100% 100%" >
<!-- Settings button -->
<object type= "button"
name="settingsButton"
style="wheatButtonFancy"
size="50%-60 0 50%+60 32"
tooltip_style="snToolTip"
>
<object size= "0 0 100% 100%" type= "text" style= "centeredText" name= "settingsButtonText" ghost= "true" > Settings</object>
<action on= "Press" > toggleSettingsWindow();</action>
</object>
<!-- Chat button -->
<object type= "button"
name="chatButton"
style="wheatButtonFancy"
size="50%-60 32 50%+60 64"
tooltip_style="snToolTip"
>
<object size= "0 0 100% 100%" type= "text" style= "centeredText" name= "chatButtonText" ghost= "true" > Chat</object>
<action on= "Press" > toggleChatWindow();</action>
</object>
<!-- Pause Button -->
<object type= "button"
style="wheatButtonFancy"
name="pauseButton"
size="50%-60 64 50%+60 96"
tooltip_style="snToolTip"
>
<object size= "0 0 100% 100%" type= "text" ghost= "true" style= "centeredText" > Pause</object>
<action on= "Press" > togglePause();</action>
</object>
<!-- Exit button -->
<object type= "button"
name="exitButton"
style="wheatButtonFancy"
size="50%-60 96 50%+60 128"
tooltip_style="snToolTip"
>
<object size= "0 0 100% 100%" type= "text" style= "centeredText" name= "exitButtonText" ghost= "true" font= "serif-14" > Quit</object>
<action on= "Press" >
toggleMenu();
<![CDATA[messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0, ["Yes", "No!"], [leaveGame, null]);]]>
</action>
</object>
<!-- Cancel Button -->
<object type= "button"
style="wheatButtonFancy"
name="cancelButton"
size="50%-60 128 50%+60 160"
tooltip_style="snToolTip"
>
<object size= "0 0 100% 100%" type= "text" ghost= "true" style= "centeredText" > Cancel</object>
<action on= "Press" > this.parent.parent.hidden=true;</action>
</object>
</object>
</object>
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<!-- ================================ ================================ -->
<!-- Settings Window -->
<!-- ================================ ================================ -->
<object name= "settingsWindow"
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sprite="genericPanel"
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type="image"
size="50%-180 50%-200 50%+180 50%+50"
hidden="true"
>
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<object size= "0 0 100% 32" type= "text" style= "largeBoldCenteredText" > Settings</object >
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<object name= "settingsOptions"
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size="30 36 100%-30 180"
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type="image"
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sprite="genericPanel"
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>
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<!-- Settings / shadows -->
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<object size= "0 10 100%-80 35" type= "text" style= "settingsText" ghost= "true" > Enable Shadows</object>
<object name= "shadowsCheckbox" size= "100%-56 15 100%-30 40" type= "checkbox" style= "wheatCrossBox" checked= "true" >
<action on= "Load" > if (renderer.shadows) this.checked = true; else this.checked = false;</action>
<action on= "Press" > renderer.shadows = this.checked;</action>
</object>
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<!-- Settings / Water -->
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<object size= "0 35 100%-80 60" type= "text" style= "settingsText" ghost= "true" > Enable Water Reflections</object>
<object name= "fancyWaterCheckbox" size= "100%-56 40 100%-30 65" type= "checkbox" style= "wheatCrossBox" checked= "true" >
<action on= "Load" > if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
<action on= "Press" > renderer.fancyWater = this.checked;</action>
</object>
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<!-- Settings / Music -->
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<object size= "0 60 100%-80 85" type= "text" style= "settingsText" ghost= "true" > Enable Music</object>
<object size= "100%-56 65 100%-30 90" type= "checkbox" style= "wheatCrossBox" checked= "true" >
<action on= "Press" > if (this.checked) startMusic(); else stopMusic();</action>
</object>
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<!-- Settings / Dev Overlay -->
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<object size= "0 85 100%-80 110" type= "text" style= "settingsText" ghost= "true" > Developer Overlay</object>
<object size= "100%-56 90 100%-30 115" type= "checkbox" style= "wheatCrossBox" checked= "false" >
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<action on= "Press" > toggleDeveloperOverlay();</action>
</object>
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</object>
<object name= "settingsOKButton"
style="wheatButtonFancy"
type="button"
size="50%-50 100%-52 50%+50 100%-20"
>
<object size= "0 0 100% 100%" type= "text" style= "centeredText" name= "settingsOKButtonText" ghost= "true" > OK</object>
<action on= "Press" > toggleSettingsWindow();</action>
</object>
</object>
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<!-- ================================ ================================ -->
<!-- Top Panel -->
<!-- ================================ ================================ -->
<object name= "topPanel"
type="image"
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sprite="topPanel"
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size="-3 0 100%+3 32"
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>
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<!-- ================================ ================================ -->
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<!-- Player resource bar -->
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<!-- ================================ ================================ -->
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<object
size="0 3 500 100%-3"
>
<!-- Food -->
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<object size= "6 0 96 100%" type= "image" style= "resourceCounter" tooltip= "Food" tooltip_style= "snToolTip" >
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<object size= "0 0 28 26" type= "image" style= "resourceIcon" cell_id= "0" />
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<object size= "28 0 100% 100%-2" type= "text" style= "resourceText" name= "resourceFood" />
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</object>
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<!-- Wood -->
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<object size= "98 0 188 100%" type= "image" style= "resourceCounter" tooltip= "Wood" tooltip_style= "snToolTip" >
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<object size= "0 0 28 26" type= "image" style= "resourceIcon" cell_id= "1" />
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<object size= "28 0 100% 100%-2" type= "text" style= "resourceText" name= "resourceWood" />
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</object>
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<!-- Stone -->
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<object size= "190 0 280 100%" type= "image" style= "resourceCounter" tooltip= "Stone" tooltip_style= "snToolTip" >
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<object size= "0 0 28 26" type= "image" style= "resourceIcon" cell_id= "2" />
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<object size= "28 0 100% 100%-2" type= "text" style= "resourceText" name= "resourceStone" />
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</object>
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<!-- Metal -->
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<object size= "282 0 372 100%" type= "image" style= "resourceCounter" tooltip= "Metal" tooltip_style= "snToolTip" >
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<object size= "0 0 28 26" type= "image" style= "resourceIcon" cell_id= "3" />
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<object size= "28 0 100% 100%-2" type= "text" style= "resourceText" name= "resourceMetal" />
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</object>
<!-- Population -->
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<object size= "374 0 464 100%" type= "image" style= "resourceCounter" tooltip= "Population (current / maximum)" tooltip_style= "snToolTip" >
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<object size= "0 -2 28 24" type= "image" style= "resourceIcon" cell_id= "4" />
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<object size= "28 0 100% 100%-2" type= "text" style= "resourceText" name= "resourcePop" />
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</object>
</object>
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<!-- ================================ ================================ -->
<!-- Civ Icon -->
<!-- ================================ ================================ -->
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<object size= "50%-32 -20 50%+32 44" name= "civIcon" type= "image" />
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<!-- ================================ ================================ -->
<!-- Phase -->
<!-- ================================ ================================ -->
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<object size= "50%+50 4 50%+300 100%-2" name= "PhaseTitleBar" type= "text" font= "serif-bold-stroke-14" textcolor= "white" > Death Match :: Village Phase</object>
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<!-- ================================ ================================ -->
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<!-- Menu Button -->
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<!-- ================================ ================================ -->
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<object type= "button"
name="menuButton"
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size="100%-80 0 100%-4 100%"
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tooltip_style="snToolTip"
>
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<object size= "0 0 100% 100%" type= "image" sprite= "menuButton" name= "menuButtonText" ghost= "true" > MENU</object>
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<action on= "Press" > toggleMenu();</action>
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</object> <!-- END OF MENU -->
</object> <!-- END OF TOP PANEL -->
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<!-- ================================ ================================ -->
<!-- START of BOTTOM PANEL -->
<!-- ================================ ================================ -->
<object size= "50%-512 100%-180 50%+512 100%" >
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<!-- ================================ ================================ -->
<!-- Minimap -->
<!-- ================================ ================================ -->
<object
name="minimapPanel"
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size="0 100%-212 212 100%"
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type="image"
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sprite="mapPanel"
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z="20"
>
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<object name= "minimap"
type="minimap"
size="10 10 100%-10 100%-10"
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>
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<action on= "WorldClick" > handleMinimapEvent(arguments[0]);</action>
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</object>
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<object size= "10 10 100%-10 100%-10" type= "image" sprite= "glassSquareMap" ghost= "true" />
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</object>
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<!-- ================================ ================================ -->
<!-- Supplemental Details Panel on Left -->
<!-- ================================ ================================ -->
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<object size= "208 100%-170 50%-110 100%" name= "supplementalSelectionDetails" type= "image" sprite= "bottomLeft" z= "30" >
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<object name= "unitFormationPanel"
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size="20 10 100% 100%"
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>
<!-- <object size=" - 5 - 2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip" cell_id="5" tooltip="Formations"/> -->
<object size= "0 0 100% 100%" >
<repeat count= "15" >
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<object name= "unitFormationButton[n]" hidden= "true" style= "iconButton" type= "button" size= "0 0 38 38" z= "100" >
<object name= "unitFormationIcon[n]" type= "image" style= "formationIcon" ghost= "true" size= "1 1 37 37" />
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</object>
</repeat>
</object>
</object>
<object name= "unitGarrisonPanel"
size="12 12 100% 100%"
>
<!-- <object size=" - 6 - 6 50 50" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip" cell_id="1" tooltip="Garrison"/> -->
<object size= "0 0 100% 100%" >
<repeat count= "15" >
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<object name= "unitGarrisonButton[n]" hidden= "true" style= "iconButton" type= "button" size= "0 0 38 38" z= "100" >
<object name= "unitGarrisonIcon[n]" type= "image" ghost= "true" size= "1 1 37 37" />
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<object name= "unitGarrisonCount[n]" ghost= "true" style= "groupIconsText" type= "text" size= "0 0 100% 100%" />
</object>
</repeat>
</object>
</object>
</object>
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<!-- ================================ ================================ -->
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<!-- Details Panel -->
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<!-- ================================ ================================ -->
<object name= "selectionDetails"
type="image"
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sprite="bottomMiddle"
size="50%-114 100%-205 50%+114 100%"
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hidden="true"
>
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<object name= "unitSelectionPanel"
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size="40 36 100%-20 100%"
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>
<object size= "0 0 100% 100%" >
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<repeat count= "12" >
<object name= "unitSelectionButton[n]" hidden= "true" style= "iconButton" type= "button" size= "0 0 36 36" z= "100" >
<object name= "unitSelectionIcon[n]" type= "image" ghost= "true" size= "1 1 35 35" />
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<object name= "unitSelectionCount[n]" ghost= "true" style= "groupIconsText" type= "text" size= "0 0 100% 100%" />
<object size= "0 100%-3 100% 100%" name= "unitSelectionHealth[n]" ghost= "true" >
</object>
</object>
</repeat>
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</object>
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</object>
<!-- Specific unit details -->
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<object size= "50%-112 0 50%+112 100%" name= "detailsArea" >
<!-- Player Name -->
<object size= "0 8 100% 30" name= "player" type= "text" style= "largeCenteredOutlinedText" tooltip_style= "snToolTip" />
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<!-- Stats -->
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<object size= "6 36 50 100%" name= "statsArea" type= "image" >
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<!-- Attack icon -->
<object size= "0 0 48 48" type= "image" name= "attackIcon" sprite= "snIconSheetStance" cell_id= "1" tooltip_style= "snToolTip" />
<!-- Armour icon -->
<object size= "0 48 48 96" type= "image" name= "armourIcon" sprite= "snIconSheetStance" cell_id= "3" tooltip_style= "snToolTip" />
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</object>
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<!-- Big unit icon -->
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<object size= "50%-48 36 50%+48 140" type= "image" name= "iconBorder" tooltip_style= "snToolTip" >
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<object size= "0 0 100% 100%" type= "image" name= "icon" ghost= "true" />
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<object size= "100%-32 0 100% 32" name= "rankIcon" type= "image" cell_id= "-1" sprite= "snIconSheetRank" ghost= "true" />
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<object type= "image" sprite= "glassSquareIcon" ghost= "true" />
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</object>
<!-- Stats Bars -->
<object size= "50%+48 36 100% 140" type= "image" name= "barsArea" tooltip_style= "snToolTip" >
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<!-- Health bar -->
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<object size= "18 0 30 100%" type= "image" name= "health" tooltip= "Hitpoints" tooltip_style= "snToolTip" >
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<object type= "image" sprite= "healthBackground" ghost= "true" />
<object type= "image" sprite= "healthForeground" ghost= "true" name= "healthBar" />
<object type= "image" sprite= "statsBarShader" ghost= "true" />
</object>
<!-- Stamina bar -->
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<object size= "32 0 44 100%" type= "image" name= "stamina" tooltip= "Stamina" tooltip_style= "snToolTip" >
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<object type= "image" sprite= "staminaBackground" ghost= "true" />
<object type= "image" sprite= "staminaForeground" ghost= "true" name= "staminaBar" />
<object type= "image" sprite= "statsBarShader" ghost= "true" />
</object>
<!-- Resource bar -->
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<object size= "18 0 30 100%" type= "image" name= "resources" tooltip= "Resources" tooltip_style= "snToolTip" >
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<object type= "image" sprite= "resourceBackground" ghost= "true" />
<object type= "image" sprite= "resourceForeground" ghost= "true" name= "resourceBar" />
<object type= "image" sprite= "statsBarShader" ghost= "true" />
</object>
</object>
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<!-- Specific Name -->
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<object size= "0 144 100% 164" name= "specific" type= "text" style= "largeCenteredOutlinedText" tooltip_style= "snToolTip" />
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</object>
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2010-09-25 17:22:41 +02:00
<!-- Unit Commands -->
<object name= "unitCommandPanel"
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size="0 100%-35 100% 100%"
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type="image"
z="30"
>
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<object size= "0 0 100% 100%" >
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<repeat count= "9" >
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<object name= "unitCommandButton[n]" hidden= "true" style= "iconButton" type= "button" size= "0 0 28 28" >
<object name= "unitCommandIcon[n]" ghost= "true" type= "image" size= "1 1 25 25" style= "commandIcon" />
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</object>
</repeat>
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</object>
2010-07-01 22:06:23 +02:00
</object>
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</object> <!-- END OF SELECTION DETAILS -->
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<!-- ================================ ================================ -->
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<!-- Commands Panel -->
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<!-- ================================ ================================ -->
<object name= "unitCommands"
type="image"
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sprite="bottomRight"
size="622 100%-170 100% 100%"
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hidden="true"
>
<object name= "unitConstructionPanel"
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size="6 10 100% 100%"
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>
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<!-- <object size=" - 2 - 2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="0" tooltip="Construction"/>-->
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<object size= "0 0 100% 100%" >
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<repeat count= "18" >
2010-09-29 23:55:51 +02:00
<object name= "unitConstructionButton[n]" hidden= "true" style= "iconButton" type= "button" size= "0 0 48 48" >
<object name= "unitConstructionIcon[n]" type= "image" ghost= "true" size= "1 1 47 47" />
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</object>
</repeat>
</object>
</object>
<object name= "unitStancePanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size= "-5 -2 59 62" type= "image" sprite= "snIconSheetTab" tooltip_style= "snToolTip"
cell_id="4" tooltip="Stances"/>
[stance commands]
</object>
<object name= "unitResearchPanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size= "-5 -2 59 62" type= "image" sprite= "snIconSheetTab" tooltip_style= "snToolTip"
cell_id="1" tooltip="Research"/>
[research commands]
</object>
<object name= "unitTrainingPanel"
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size="6 10 100% 100%"
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>
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<!-- <object size=" - 2 - 2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="2" tooltip="Training"/>-->
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<object size= "0 0 100% 100%" >
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<repeat count= "18" >
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<object name= "unitTrainingButton[n]" hidden= "true" style= "iconButton" type= "button" size= "0 0 48 48" >
<object name= "unitTrainingIcon[n]" type= "image" ghost= "true" size= "1 1 47 47" />
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</object>
</repeat>
</object>
</object>
<object name= "unitQueuePanel"
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size="3 100%-51 100% 100%-3"
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type="image"
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style="sessionPanelDark"
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>
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<object size= "-4 -3 52 53" type= "image" sprite= "snIconSheetTab" tooltip_style= "snToolTip" cell_id= "3" tooltip= "Production queue" >
<object name= "queueProgress" ghost= "true" style= "iconButtonProgress" type= "text" />
</object>
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<object size= "48 5 100% 100%" >
<repeat count= "16" >
<object name= "unitQueueButton[n]" hidden= "true" style= "iconButton" type= "button" size= "0 0 40 40" >
<object name= "unitQueueIcon[n]" ghost= "true" type= "image" size= "1 1 39 39" />
<object name= "unitQueueProgressSlider[n]" type= "image" sprite= "queueProgressSlider" ghost= "true" size= "1 1 100%-1 100%-1" z= "20" />
<object name= "unitQueueCount[n]" ghost= "true" style= "groupIconsText" type= "text" z= "20" />
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</object>
</repeat>
</object>
</object>
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</object> <!-- END OF UNIT COMMANDS -->
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</object> <!-- END OF BOTTOM PANEL -->
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</object> <!-- END OF SN OBJECT -->
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<!-- ================================ ================================ -->
<!-- Selection bandbox -->
<!-- ================================ ================================ -->
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<object name= "bandbox" type= "image" sprite= "bandbox" ghost= "true" hidden= "true" z= "200" />
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<!-- ================================ ================================ -->
<!-- Network status -->
<!-- ================================ ================================ -->
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<object name= "netStatus" type= "text" style= "netStatus" z= "100" hidden= "true" >
<object type= "button"
name="disconnectedExitButton"
style="wheatButtonFancy"
size="50%-84 50%+128 50%+84 50%+160"
tooltip_style="snToolTip"
hidden="true"
>
<object size= "0 0 100% 100%" type= "text" style= "centeredText" name= "disconnectedExitButtonText" ghost= "true" font= "serif-14" > Return to Main Menu</object>
<action on= "Press" > leaveGame()</action>
</object>
</object>
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2010-06-30 23:34:44 +02:00
</objects>