12 lines
211 B
C++
12 lines
211 B
C++
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#include "GameResource.H"
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FRESULT CGameResource::LoadResource (char *filename, RESOURCETYPE type)
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{
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m_Type = type;
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strcpy (m_Path, filename);
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_splitpath (m_Path, NULL, NULL, m_Name, NULL);
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return R_OK;
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}
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