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0ad/binaries/data/mods/public/gui/session_new/sprites.xml

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<?xml version="1.0" encoding="utf-8"?>
<sprites>
<sprite name="goldPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0 100%+4 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 0 0 100%"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="goldPanelFrilly">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0 100%+4 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 0 0 100%"
/>
<image
texture="global/titlebar/left_gold_fern.dds"
texture_size="0 0 64 32"
size="-48 50%-16 0 50%+16"
/>
<image
texture="global/titlebar/right_gold_fern.dds"
texture_size="-16 0 48 32"
size="100% 50%-16 100%+48 50%+16"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="selectionDetailsIconOutline">
<image backcolor="blue"/>
</sprite>
<sprite name="selectionDetailsHealthBackground">
<image backcolor="red"/>
</sprite>
<sprite name="selectionDetailsHealthForeground">
<image backcolor="green"/>
</sprite>
<sprite name="selectionDetailsStaminaBackground">
<image backcolor="black"/>
</sprite>
<sprite name="selectionDetailsStaminaForeground">
<image backcolor="blue"/>
</sprite>
</sprites>