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0ad/source/simulation/EntitySupport.h

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// Supporting data types for CEntity and related
#ifndef ENTITY_SUPPORT_INCLUDED
#define ENTITY_SUPPORT_INCLUDED
#include "ps/CStr.h"
#include "EntityHandles.h"
class CEntityManager;
struct SEntityAction
{
float m_MaxRange;
float m_MinRange;
size_t m_Speed;
CStr8 m_Animation;
SEntityAction() { m_MaxRange = m_MinRange = 0.0f; m_Speed = 1000; m_Animation = "walk"; }
SEntityAction(float minRange, float maxRange, size_t speed, CStr8& animation)
: m_MinRange(minRange), m_MaxRange(maxRange), m_Speed(speed), m_Animation(animation) {}
};
class CClassSet
{
CClassSet* m_Parent;
typedef std::vector<CStrW> Set;
Set m_Members;
Set m_AddedMembers; // Members that this set adds to on top of those in its parent
Set m_RemovedMembers; // Members that this set removes even if its parent has them
public:
CClassSet() : m_Parent(NULL) {}
bool IsMember( const CStrW& Test );
void Rebuild();
inline void SetParent( CClassSet* Parent )
{ m_Parent = Parent; Rebuild(); }
CStrW getMemberList();
void setFromMemberList(const CStrW& list);
};
#endif