2010-03-11 21:01:16 +01:00
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var g_ActiveSelectionColour = { r:1, g:1, b:1, a:1 };
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var g_HighlightSelectionColour = { r:1, g:1, b:1, a:0.5 };
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var g_InactiveSelectionColour = { r:1, g:1, b:1, a:0 };
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2010-01-09 20:20:14 +01:00
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2010-03-11 21:01:16 +01:00
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function _setHighlight(ents, colour)
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{
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2010-05-01 18:20:58 +02:00
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if (ents.length)
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Engine.GuiInterfaceCall("SetSelectionHighlight", { "entities":ents, "colour":colour });
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2010-03-11 21:01:16 +01:00
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}
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2010-01-09 20:20:14 +01:00
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2010-04-30 01:36:05 +02:00
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function _setMotionOverlay(ents, enabled)
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{
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2010-05-01 18:20:58 +02:00
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if (ents.length)
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Engine.GuiInterfaceCall("SetMotionDebugOverlay", { "entities":ents, "enabled":enabled });
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2010-04-30 01:36:05 +02:00
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}
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2010-06-26 20:10:03 +02:00
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//-------------------------------- -------------------------------- --------------------------------
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// EntityGroups class for ordering / managing entities by their templates
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//-------------------------------- -------------------------------- --------------------------------
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function EntityGroups()
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{
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this.primary = 0;
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this.groupNumbers = {};
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this.firstOfType = {}; // array for holding index to first appearance of a specific unit type in g_Selection
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this.groupTypeCount = {}; // format { name:count, name:count, ... } - maps units to the currently selected quantity of that type
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this.groupTemplates = [];
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}
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EntityGroups.prototype.reset = function()
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{
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getGUIObjectByName("unitSelectionHighlight[" + g_Selection.groups.primary + "]").hidden = true;
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this.primary = 0;
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this.groupNumbers = {};
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this.firstOfType = {};
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this.groupTypeCount = {};
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this.groupTemplates = [];
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};
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//-------------------------------- -------------------------------- --------------------------------
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// EntitySelection class for managing the entity selection list and the primary selection
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//-------------------------------- -------------------------------- --------------------------------
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2010-03-11 21:01:16 +01:00
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function EntitySelection()
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2010-01-25 23:31:43 +01:00
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{
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2010-05-01 18:20:58 +02:00
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// Private properties:
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2010-06-26 20:10:03 +02:00
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//--------------------------------
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this.primary = 0; // The active selection in the unit details panel
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2010-05-09 15:56:06 +02:00
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this.selected = {}; // { id:id, id:id, ... } for each selected entity ID 'id'
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2010-06-26 20:10:03 +02:00
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// { id:id, ... } for mouseover-highlighted entity IDs in these, the key is a string and the value is an int;
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// we want to use the int form wherever possible since it's more efficient to send to the simulation code)
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this.highlighted = {};
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2010-04-30 01:36:05 +02:00
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this.motionDebugOverlay = false;
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2010-05-01 18:20:58 +02:00
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// Public properties:
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2010-06-26 20:10:03 +02:00
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//--------------------------------
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this.groups = new EntityGroups(); // the selection entity groups must be reset whenever the selection changes
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2010-05-01 18:20:58 +02:00
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this.dirty = false; // set whenever the selection has changed
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2010-01-25 23:31:43 +01:00
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}
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2010-06-26 20:10:03 +02:00
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EntitySelection.prototype.getPrimary = function()
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{
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return this.primary;
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};
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EntitySelection.prototype.setPrimary = function(index)
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{
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if (g_Selection.toList().length > index)
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this.primary = index;
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else
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console.write("\"index\" is larger than g_Selection.toList().length: Cannot set Primary Selection.");
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};
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EntitySelection.prototype.resetPrimary = function()
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{
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this.primary = 0; // the primary selection must be reset whenever the selection changes
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};
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2010-03-11 21:01:16 +01:00
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EntitySelection.prototype.toggle = function(ent)
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2010-01-09 20:20:14 +01:00
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{
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2010-03-11 21:01:16 +01:00
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if (this.selected[ent])
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2010-01-09 20:20:14 +01:00
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{
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2010-03-11 21:01:16 +01:00
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_setHighlight([ent], g_InactiveSelectionColour);
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2010-04-30 01:36:05 +02:00
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_setMotionOverlay([ent], false);
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2010-03-11 21:01:16 +01:00
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delete this.selected[ent];
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2010-01-09 20:20:14 +01:00
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}
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else
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{
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2010-03-11 21:01:16 +01:00
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_setHighlight([ent], g_ActiveSelectionColour);
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2010-04-30 01:36:05 +02:00
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_setMotionOverlay([ent], this.motionDebugOverlay);
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2010-05-09 15:56:06 +02:00
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this.selected[ent] = ent;
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2010-01-09 20:20:14 +01:00
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}
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2010-05-01 18:20:58 +02:00
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this.dirty = true;
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2010-03-11 21:01:16 +01:00
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};
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2010-01-09 20:20:14 +01:00
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2010-03-11 21:01:16 +01:00
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EntitySelection.prototype.addList = function(ents)
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2010-01-09 20:20:14 +01:00
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{
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2010-03-11 21:01:16 +01:00
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var added = [];
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2010-01-09 20:20:14 +01:00
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for each (var ent in ents)
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{
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2010-03-11 21:01:16 +01:00
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if (!this.selected[ent])
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2010-01-09 20:20:14 +01:00
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{
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2010-03-11 21:01:16 +01:00
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added.push(ent);
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2010-05-09 15:56:06 +02:00
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this.selected[ent] = ent;
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2010-01-09 20:20:14 +01:00
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}
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}
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2010-03-11 21:01:16 +01:00
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_setHighlight(added, g_ActiveSelectionColour);
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2010-04-30 01:36:05 +02:00
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_setMotionOverlay(added, this.motionDebugOverlay);
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2010-05-01 18:20:58 +02:00
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this.dirty = true;
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2010-03-11 21:01:16 +01:00
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};
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2010-01-09 20:20:14 +01:00
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2010-03-11 21:01:16 +01:00
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EntitySelection.prototype.reset = function()
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2010-01-09 20:20:14 +01:00
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{
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2010-03-11 21:01:16 +01:00
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_setHighlight(this.toList(), g_InactiveSelectionColour);
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2010-04-30 01:36:05 +02:00
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_setMotionOverlay(this.toList(), false);
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2010-03-11 21:01:16 +01:00
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this.selected = {};
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2010-06-26 20:10:03 +02:00
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this.resetPrimary();
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this.groups.reset();
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2010-05-01 18:20:58 +02:00
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this.dirty = true;
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2010-03-11 21:01:16 +01:00
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};
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2010-01-09 20:20:14 +01:00
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2010-03-11 21:01:16 +01:00
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EntitySelection.prototype.toList = function()
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2010-01-09 20:20:14 +01:00
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{
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var ents = [];
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2010-05-09 15:56:06 +02:00
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for each (var ent in this.selected)
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ents.push(ent);
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2010-01-09 20:20:14 +01:00
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return ents;
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2010-03-11 21:01:16 +01:00
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};
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EntitySelection.prototype.setHighlightList = function(ents)
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{
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var removed = [];
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var added = [];
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// Remove highlighting for the old units (excluding ones that are actively selected too)
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2010-05-09 15:56:06 +02:00
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for each (var ent in this.highlighted)
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2010-03-11 21:01:16 +01:00
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if (!this.selected[ent])
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removed.push(ent);
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// Add new highlighting
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for each (var ent in ents)
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if (!this.selected[ent])
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added.push(ent);
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_setHighlight(removed, g_InactiveSelectionColour);
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_setHighlight(added, g_HighlightSelectionColour);
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// TODO: this could be a bit more efficient by only changing the ones that
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// have entered/left the highlight list
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// Store the new list
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this.highlighted = {};
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for each (var ent in ents)
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2010-05-09 15:56:06 +02:00
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this.highlighted[ent] = ent;
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2010-03-11 21:01:16 +01:00
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};
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2010-04-30 01:36:05 +02:00
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EntitySelection.prototype.SetMotionDebugOverlay = function(enabled)
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{
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this.motionDebugOverlay = enabled;
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_setMotionOverlay(this.toList(), enabled);
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};
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2010-03-11 21:01:16 +01:00
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var g_Selection = new EntitySelection();
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