2006-04-24 01:14:18 +02:00
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#ifndef SHAREDMEMORY_H__
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#define SHAREDMEMORY_H__
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// We want to use placement new, which breaks when compiling Debug configurations
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// in the game and in wx, and they both need different workarounds.
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// (Duplicated in Shareable.h)
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#ifdef new
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# define SHAREABLE_USED_NOMMGR
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# ifdef __WXWINDOWS__
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# undef new
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# else
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2006-06-02 05:56:24 +02:00
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# include "lib/nommgr.h"
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2006-04-24 01:14:18 +02:00
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# endif
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#endif
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namespace AtlasMessage
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{
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// Shared pointers need to be allocated and freed from the same heap.
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// So, both sides of the Shareable interface should set these function pointers
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// to point to the same function. (The game will have to dynamically load them
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// from the DLL.)
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extern void* (*ShareableMallocFptr) (size_t n);
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extern void (*ShareableFreeFptr) (void* p);
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// Implement shared new/delete on top of those
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template<typename T> T* ShareableNew()
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{
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T* p = (T*)ShareableMallocFptr(sizeof(T));
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new (p) T;
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return p;
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}
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template<typename T> void ShareableDelete(T* p)
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{
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p->~T();
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ShareableFreeFptr(p);
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}
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// Or maybe we want to use a non-default constructor
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#define SHAREABLE_NEW(T, data) (new ( (T*)AtlasMessage::ShareableMallocFptr(sizeof(T)) ) T data)
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}
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#ifdef SHAREABLE_USED_NOMMGR
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// # ifdef __WXWINDOWS__ // TODO: portability to non-Windows wx
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// # define new new( _NORMAL_BLOCK, __FILE__, __LINE__)
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// # else
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// # include "mmgr.h"
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// # endif
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// Actually, we don't want to redefine 'new', because it conflicts with all users
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// of SHAREABLE_NEW. So just leave it undefined, and put up with the less
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// informative leak messages.
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# undef SHAREABLE_USED_NOMMGR
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// Oh, but we don't want other game headers to include mmgr.h again.
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// So let's just cheat horribly and remove the options which cause it to
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// redefine new.
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# undef HAVE_VC_DEBUG_ALLOC
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# define HAVE_VC_DEBUG_ALLOC 0
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# undef CONFIG_USE_MMGR
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# define CONFIG_USE_MMGR 0
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#endif
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2006-04-28 06:53:23 +02:00
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#endif // SHAREDMEMORY_H__
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