2009-04-18 19:00:33 +02:00
|
|
|
/* Copyright (C) 2009 Wildfire Games.
|
|
|
|
* This file is part of 0 A.D.
|
|
|
|
*
|
|
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
2009-04-18 19:51:05 +02:00
|
|
|
/*
|
|
|
|
* Implementation of profile display (containing only display routines,
|
|
|
|
* the data model(s) are implemented elsewhere).
|
2006-04-24 01:14:18 +02:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "precompiled.h"
|
|
|
|
|
|
|
|
#include <ctime>
|
2006-09-30 23:36:19 +02:00
|
|
|
#include <algorithm>
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
#include "ProfileViewer.h"
|
2009-11-06 19:35:32 +01:00
|
|
|
|
2006-04-24 01:14:18 +02:00
|
|
|
#include "ps/CLogger.h"
|
2009-11-06 19:35:32 +01:00
|
|
|
#include "ps/Filesystem.h"
|
2010-05-30 15:42:56 +02:00
|
|
|
#include "ps/Font.h"
|
2009-11-06 19:35:32 +01:00
|
|
|
#include "ps/Hotkey.h"
|
|
|
|
#include "ps/Profile.h"
|
2010-03-01 15:55:34 +01:00
|
|
|
#include "lib/utf8.h"
|
2007-05-04 19:30:32 +02:00
|
|
|
#include "lib/external_libraries/sdl.h"
|
2009-11-06 19:35:32 +01:00
|
|
|
#include "lib/res/graphics/unifont.h"
|
|
|
|
#include "renderer/Renderer.h"
|
2006-04-24 01:14:18 +02:00
|
|
|
|
2009-11-03 22:46:35 +01:00
|
|
|
#define LOG_CATEGORY L"profiler"
|
2006-04-24 01:14:18 +02:00
|
|
|
extern int g_xres, g_yres;
|
|
|
|
|
|
|
|
struct CProfileViewerInternals
|
|
|
|
{
|
|
|
|
CProfileViewerInternals() {}
|
|
|
|
|
|
|
|
/// Whether the profiling display is currently visible
|
|
|
|
bool profileVisible;
|
|
|
|
|
|
|
|
/// List of root tables
|
|
|
|
std::vector<AbstractProfileTable*> rootTables;
|
|
|
|
|
|
|
|
/// Path from a root table (path[0]) to the currently visible table (path[size-1])
|
|
|
|
std::vector<AbstractProfileTable*> path;
|
|
|
|
|
|
|
|
/// Helper functions
|
|
|
|
void TableIsDeleted(AbstractProfileTable* table);
|
|
|
|
void NavigateTree(int id);
|
|
|
|
|
|
|
|
/// File for saved profile output (reset when the game is restarted)
|
|
|
|
std::ofstream outputStream;
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Cannot be copied/assigned, because of the ofstream
|
|
|
|
CProfileViewerInternals(const CProfileViewerInternals& rhs);
|
|
|
|
const CProfileViewerInternals& operator=(const CProfileViewerInternals& rhs);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// AbstractProfileTable implementation
|
|
|
|
|
|
|
|
AbstractProfileTable::~AbstractProfileTable()
|
|
|
|
{
|
|
|
|
if (CProfileViewer::IsInitialised())
|
|
|
|
{
|
|
|
|
g_ProfileViewer.m->TableIsDeleted(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// CProfileViewer implementation
|
|
|
|
|
|
|
|
|
|
|
|
// AbstractProfileTable got deleted, make sure we have no dangling pointers
|
|
|
|
void CProfileViewerInternals::TableIsDeleted(AbstractProfileTable* table)
|
|
|
|
{
|
|
|
|
for(int idx = (int)rootTables.size()-1; idx >= 0; --idx)
|
|
|
|
{
|
|
|
|
if (rootTables[idx] == table)
|
|
|
|
rootTables.erase(rootTables.begin() + idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(size_t idx = 0; idx < path.size(); ++idx)
|
|
|
|
{
|
|
|
|
if (path[idx] != table)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
path.erase(path.begin() + idx, path.end());
|
|
|
|
if (path.size() == 0)
|
|
|
|
profileVisible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Move into child tables or return to parent tables based on the given number
|
|
|
|
void CProfileViewerInternals::NavigateTree(int id)
|
|
|
|
{
|
|
|
|
if (id == 0)
|
|
|
|
{
|
|
|
|
if (path.size() > 1)
|
|
|
|
path.pop_back();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AbstractProfileTable* table = path[path.size() - 1];
|
|
|
|
size_t numrows = table->GetNumberRows();
|
|
|
|
|
|
|
|
for(size_t row = 0; row < numrows; ++row)
|
|
|
|
{
|
|
|
|
AbstractProfileTable* child = table->GetChild(row);
|
|
|
|
|
|
|
|
if (!child)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
--id;
|
|
|
|
if (id == 0)
|
|
|
|
{
|
|
|
|
path.push_back(child);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Construction/Destruction
|
|
|
|
CProfileViewer::CProfileViewer()
|
|
|
|
{
|
|
|
|
m = new CProfileViewerInternals;
|
|
|
|
m->profileVisible = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CProfileViewer::~CProfileViewer()
|
|
|
|
{
|
|
|
|
delete m;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Render
|
|
|
|
void CProfileViewer::RenderProfile()
|
|
|
|
{
|
|
|
|
if (!m->profileVisible)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!m->path.size())
|
|
|
|
{
|
|
|
|
m->profileVisible = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
AbstractProfileTable* table = m->path[m->path.size() - 1];
|
|
|
|
const std::vector<ProfileColumn>& columns = table->GetColumns();
|
|
|
|
size_t numrows = table->GetNumberRows();
|
|
|
|
|
2010-05-30 15:42:56 +02:00
|
|
|
CFont font(L"mono-stroke-10");
|
|
|
|
font.Bind();
|
|
|
|
int lineSpacing = font.GetLineSpacing();
|
|
|
|
|
2006-04-24 01:14:18 +02:00
|
|
|
// Render background
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 20:48:32 +02:00
|
|
|
GLint estimate_height;
|
|
|
|
GLint estimate_width;
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
estimate_width = 50;
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 20:48:32 +02:00
|
|
|
for(size_t i = 0; i < columns.size(); ++i)
|
|
|
|
estimate_width += (GLint)columns[i].width;
|
2006-04-24 01:14:18 +02:00
|
|
|
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 20:48:32 +02:00
|
|
|
estimate_height = 3 + (GLint)numrows;
|
2006-04-24 01:14:18 +02:00
|
|
|
if (m->path.size() > 1)
|
|
|
|
estimate_height += 2;
|
2010-05-30 15:42:56 +02:00
|
|
|
estimate_height = lineSpacing*estimate_height;
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glColor4ub(0,0,0,128);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glVertex2i(0, g_yres);
|
|
|
|
glVertex2i(estimate_width, g_yres);
|
|
|
|
glVertex2i(estimate_width, g_yres-estimate_height);
|
|
|
|
glVertex2i(0, g_yres-estimate_height);
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
// Print table and column titles
|
|
|
|
glPushMatrix();
|
2010-05-30 15:42:56 +02:00
|
|
|
glTranslatef(2.0f, g_yres - lineSpacing, 0.0f );
|
2006-04-24 01:14:18 +02:00
|
|
|
glScalef(1.0f, -1.0f, 1.0f);
|
|
|
|
glColor3ub(255, 255, 255);
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
glwprintf(L"%hs", table->GetTitle().c_str());
|
|
|
|
glPopMatrix();
|
2010-05-30 15:42:56 +02:00
|
|
|
glTranslatef( 20.0f, lineSpacing, 0.0f );
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
glPushMatrix();
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 20:48:32 +02:00
|
|
|
for(size_t col = 0; col < columns.size(); ++col)
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
|
|
|
glPushMatrix();
|
|
|
|
glwprintf(L"%hs", columns[col].title.c_str());
|
|
|
|
glPopMatrix();
|
|
|
|
glTranslatef(columns[col].width, 0, 0);
|
|
|
|
}
|
|
|
|
glPopMatrix();
|
2010-05-30 15:42:56 +02:00
|
|
|
glTranslatef( 0.0f, lineSpacing, 0.0f );
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
// Print rows
|
|
|
|
int currentExpandId = 1;
|
|
|
|
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 20:48:32 +02:00
|
|
|
for(size_t row = 0; row < numrows; ++row)
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
if (table->IsHighlightRow(row))
|
|
|
|
glColor3ub(255, 128, 128);
|
|
|
|
else
|
|
|
|
glColor3ub(255, 255, 255);
|
|
|
|
|
|
|
|
if (table->GetChild(row))
|
|
|
|
{
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef( -15.0f, 0.0f, 0.0f );
|
|
|
|
glwprintf(L"%d", currentExpandId);
|
|
|
|
glPopMatrix();
|
|
|
|
currentExpandId++;
|
|
|
|
}
|
|
|
|
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 20:48:32 +02:00
|
|
|
for(size_t col = 0; col < columns.size(); ++col)
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
|
|
|
glPushMatrix();
|
|
|
|
glwprintf(L"%hs", table->GetCellText(row, col).c_str());
|
|
|
|
glPopMatrix();
|
|
|
|
glTranslatef(columns[col].width, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
glPopMatrix();
|
2010-05-30 15:42:56 +02:00
|
|
|
glTranslatef( 0.0f, lineSpacing, 0.0f );
|
2006-04-24 01:14:18 +02:00
|
|
|
}
|
|
|
|
glColor3ub(255, 255, 255);
|
|
|
|
|
|
|
|
if (m->path.size() > 1)
|
|
|
|
{
|
2010-05-30 15:42:56 +02:00
|
|
|
glTranslatef( 0.0f, lineSpacing, 0.0f );
|
2006-04-24 01:14:18 +02:00
|
|
|
glPushMatrix();
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef( -15.0f, 0.0f, 0.0f );
|
|
|
|
glwprintf( L"0" );
|
|
|
|
glPopMatrix();
|
|
|
|
glwprintf( L"back to parent" );
|
|
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Handle input
|
2006-08-26 23:52:18 +02:00
|
|
|
InReaction CProfileViewer::Input(const SDL_Event_* ev)
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
2006-08-26 23:52:18 +02:00
|
|
|
switch(ev->ev.type)
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
{
|
|
|
|
if (!m->profileVisible)
|
|
|
|
break;
|
|
|
|
|
2006-08-26 23:52:18 +02:00
|
|
|
int k = ev->ev.key.keysym.sym - SDLK_0;
|
2006-04-24 01:14:18 +02:00
|
|
|
if (k >= 0 && k <= 9)
|
|
|
|
{
|
|
|
|
m->NavigateTree(k);
|
|
|
|
return IN_HANDLED;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SDL_HOTKEYDOWN:
|
2006-08-26 23:52:18 +02:00
|
|
|
if( ev->ev.user.code == HOTKEY_PROFILE_TOGGLE )
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
|
|
|
if (!m->profileVisible)
|
|
|
|
{
|
|
|
|
if (m->rootTables.size())
|
|
|
|
{
|
|
|
|
m->profileVisible = true;
|
|
|
|
m->path.push_back(m->rootTables[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
2008-05-11 20:48:32 +02:00
|
|
|
size_t i;
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
for(i = 0; i < m->rootTables.size(); ++i)
|
|
|
|
{
|
|
|
|
if (m->rootTables[i] == m->path[0])
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
i++;
|
|
|
|
|
|
|
|
m->path.clear();
|
|
|
|
if (i < m->rootTables.size())
|
|
|
|
{
|
|
|
|
m->path.push_back(m->rootTables[i]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m->profileVisible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return( IN_HANDLED );
|
|
|
|
}
|
2006-08-26 23:52:18 +02:00
|
|
|
else if( ev->ev.user.code == HOTKEY_PROFILE_SAVE )
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
|
|
|
SaveToFile();
|
|
|
|
return( IN_HANDLED );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return( IN_PASS );
|
|
|
|
}
|
|
|
|
|
2006-08-26 23:52:18 +02:00
|
|
|
InReaction CProfileViewer::InputThunk(const SDL_Event_* ev)
|
2006-04-24 01:14:18 +02:00
|
|
|
{
|
|
|
|
if (CProfileViewer::IsInitialised())
|
|
|
|
return g_ProfileViewer.Input(ev);
|
|
|
|
|
|
|
|
return IN_PASS;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Add a table to the list of roots
|
|
|
|
void CProfileViewer::AddRootTable(AbstractProfileTable* table)
|
|
|
|
{
|
|
|
|
m->rootTables.push_back(table);
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace
|
|
|
|
{
|
|
|
|
struct WriteTable
|
|
|
|
{
|
|
|
|
std::ofstream& f;
|
|
|
|
WriteTable(std::ofstream& f) : f(f) {}
|
|
|
|
|
|
|
|
void operator() (AbstractProfileTable* table)
|
|
|
|
{
|
|
|
|
std::vector<CStr> data; // 2d array of (rows+head)*columns elements
|
|
|
|
|
|
|
|
// Add column headers to 'data'
|
|
|
|
for (std::vector<ProfileColumn>::const_iterator col_it = table->GetColumns().begin();
|
|
|
|
col_it != table->GetColumns().end(); ++col_it)
|
|
|
|
data.push_back(col_it->title);
|
|
|
|
|
|
|
|
// Recursively add all profile data to 'data'
|
|
|
|
WriteRows(1, table, data);
|
|
|
|
|
|
|
|
// Calculate the width of each column ( = the maximum width of
|
|
|
|
// any value in that column)
|
|
|
|
std::vector<size_t> columnWidths;
|
|
|
|
size_t cols = table->GetColumns().size();
|
|
|
|
for (size_t c = 0; c < cols; ++c)
|
|
|
|
{
|
|
|
|
size_t max = 0;
|
|
|
|
for (size_t i = c; i < data.size(); i += cols)
|
|
|
|
max = std::max(max, data[i].length());
|
|
|
|
columnWidths.push_back(max);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Output data as a formatted table:
|
|
|
|
|
|
|
|
f << "\n\n" << table->GetTitle() << "\n";
|
|
|
|
|
|
|
|
for (size_t r = 0; r < data.size()/cols; ++r)
|
|
|
|
{
|
|
|
|
for (size_t c = 0; c < cols; ++c)
|
|
|
|
f << (c ? " | " : "\n")
|
|
|
|
<< data[r*cols + c].Pad(PS_TRIM_RIGHT, columnWidths[c]);
|
|
|
|
|
|
|
|
// Add dividers under some rows. (Currently only the first, since
|
|
|
|
// that contains the column headers.)
|
|
|
|
if (r == 0)
|
|
|
|
for (size_t c = 0; c < cols; ++c)
|
|
|
|
f << (c ? "-|-" : "\n")
|
|
|
|
<< CStr::Repeat("-", columnWidths[c]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WriteRows(int indent, AbstractProfileTable* table, std::vector<CStr>& data)
|
|
|
|
{
|
|
|
|
for (size_t r = 0; r < table->GetNumberRows(); ++r)
|
|
|
|
{
|
|
|
|
// Do pretty tree-structure indenting
|
|
|
|
CStr indentation = CStr::Repeat("| ", indent-1);
|
|
|
|
if (r+1 == table->GetNumberRows())
|
|
|
|
indentation += "'-";
|
|
|
|
else
|
|
|
|
indentation += "|-";
|
|
|
|
|
|
|
|
for (size_t c = 0; c < table->GetColumns().size(); ++c)
|
|
|
|
if (c == 0)
|
|
|
|
data.push_back(indentation + table->GetCellText(r, c));
|
|
|
|
else
|
|
|
|
data.push_back(table->GetCellText(r, c));
|
|
|
|
|
|
|
|
if (table->GetChild(r))
|
|
|
|
WriteRows(indent+1, table->GetChild(r), data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
const WriteTable& operator=(const WriteTable&);
|
|
|
|
};
|
|
|
|
|
|
|
|
bool SortByName(AbstractProfileTable* a, AbstractProfileTable* b)
|
|
|
|
{
|
|
|
|
return (a->GetName() < b->GetName());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CProfileViewer::SaveToFile()
|
|
|
|
{
|
|
|
|
// Open the file, if necessary. If this method is called several times,
|
|
|
|
// the profile results will be appended to the previous ones from the same
|
|
|
|
// run.
|
|
|
|
if (! m->outputStream.is_open())
|
|
|
|
{
|
|
|
|
// Open the file. (It will be closed when the CProfileViewer
|
|
|
|
// destructor is called.)
|
2009-11-03 23:27:25 +01:00
|
|
|
fs::wpath path(psLogDir()/L"profile.txt");
|
2009-11-09 21:53:48 +01:00
|
|
|
m->outputStream.open(utf8_from_wstring(path.string()).c_str(), std::ofstream::out | std::ofstream::trunc);
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
if (m->outputStream.fail())
|
|
|
|
{
|
2009-11-03 22:46:35 +01:00
|
|
|
LOG(CLogger::Error, LOG_CATEGORY, L"Failed to open profile log file");
|
2006-04-24 01:14:18 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
time_t t;
|
|
|
|
time(&t);
|
|
|
|
m->outputStream << "================================================================\n\n";
|
|
|
|
m->outputStream << "PS profiler snapshot - " << asctime(localtime(&t));
|
|
|
|
|
|
|
|
std::vector<AbstractProfileTable*> tables = m->rootTables;
|
2006-09-30 23:36:19 +02:00
|
|
|
sort(tables.begin(), tables.end(), SortByName);
|
|
|
|
for_each(tables.begin(), tables.end(), WriteTable(m->outputStream));
|
2006-04-24 01:14:18 +02:00
|
|
|
|
|
|
|
m->outputStream << "\n\n================================================================\n";
|
|
|
|
m->outputStream.flush();
|
|
|
|
}
|
2006-09-28 22:41:12 +02:00
|
|
|
|
|
|
|
void CProfileViewer::ShowTable(const CStr& table)
|
|
|
|
{
|
|
|
|
m->path.clear();
|
|
|
|
|
|
|
|
if (table.length() > 0)
|
|
|
|
{
|
|
|
|
for (size_t i = 0; i < m->rootTables.size(); ++i)
|
|
|
|
{
|
|
|
|
if (m->rootTables[i]->GetName() == table)
|
|
|
|
{
|
|
|
|
m->path.push_back(m->rootTables[i]);
|
|
|
|
m->profileVisible = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// No matching table found, so don't display anything
|
|
|
|
m->profileVisible = false;
|
|
|
|
}
|