2010-02-05 23:00:39 +01:00
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function Health() {}
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Health.prototype.Init = function()
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{
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2010-02-28 22:45:09 +01:00
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this.hitpoints = this.GetMaxHitpoints();
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2010-02-05 23:00:39 +01:00
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};
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2010-03-07 21:14:30 +01:00
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//// Interface functions ////
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2010-02-05 23:00:39 +01:00
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Health.prototype.GetHitpoints = function()
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{
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return this.hitpoints;
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};
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2010-02-28 22:45:09 +01:00
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Health.prototype.GetMaxHitpoints = function()
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{
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return +this.template.Max;
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};
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2010-02-05 23:00:39 +01:00
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Health.prototype.Reduce = function(amount)
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{
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if (amount >= this.hitpoints)
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{
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2010-03-07 21:14:30 +01:00
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// If this is the first time we reached 0, then die.
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// (The entity will exist a little while after calling DestroyEntity so this
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// might get called multiple times)
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if (this.hitpoints)
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{
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this.CreateCorpse();
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Engine.DestroyEntity(this.entity);
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}
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2010-02-05 23:00:39 +01:00
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this.hitpoints = 0;
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}
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else
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{
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this.hitpoints -= amount;
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}
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}
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2010-03-07 21:14:30 +01:00
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//// Private functions ////
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Health.prototype.CreateCorpse = function()
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{
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// Create a static local version of the current entity
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var cmpTempMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var templateName = cmpTempMan.GetCurrentTemplateName(this.entity);
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var corpse = Engine.AddLocalEntity("preview|" + templateName);
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// (Maybe this should be some kind of "corpse|" instead of "preview|", if we want
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// to add things like corpse-removal timers and change the terrain conformance mode)
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// Copy various parameters so it looks just like us
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var cmpPosition = Engine.QueryInterface(this.entity, IID_Position);
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var cmpCorpsePosition = Engine.QueryInterface(corpse, IID_Position);
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var pos = cmpPosition.GetPosition();
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cmpCorpsePosition.JumpTo(pos.x, pos.z);
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var rot = cmpPosition.GetRotation();
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cmpCorpsePosition.SetYRotation(rot.y);
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cmpCorpsePosition.SetXZRotation(rot.x, rot.z);
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var cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
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var cmpCorpseOwnership = Engine.QueryInterface(corpse, IID_Ownership);
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cmpCorpseOwnership.SetOwner(cmpOwnership.GetOwner());
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// Make it fall over
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var cmpCorpseVisual = Engine.QueryInterface(corpse, IID_Visual);
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cmpCorpseVisual.SelectAnimation("death", true);
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};
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2010-02-05 23:00:39 +01:00
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Engine.RegisterComponentType(IID_Health, "Health", Health);
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