2010-01-09 20:20:14 +01:00
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-08-07 17:21:39 +02:00
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#define CXXTEST_MOCK_TEST_SOURCE_FILE
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2009-08-07 19:22:05 +02:00
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// Pull in the common config headers from precompiled.h,
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// but disable the actual precompiling (since we've only got
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// one source file)
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#ifdef USING_PCH
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# undef USING_PCH
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#endif
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#include "lib/precompiled.h"
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2009-08-07 17:21:39 +02:00
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// Cause calls to be redirected to the real function by default
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#define DEFAULT(name) static T::Real_##name real_##name
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#if OS_LINUX
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#include "mocks/dlfcn.h"
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DEFAULT(dladdr);
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2009-08-09 22:28:46 +02:00
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#include "mocks/unistd.h"
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DEFAULT(getcwd);
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2009-08-07 17:21:39 +02:00
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#endif // OS_LINUX
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