1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/globallight.vs

12 lines
203 B
Plaintext
Raw Normal View History

uniform vec3 ambient;
uniform vec3 sunDir;
uniform vec3 sunColor;
vec3 lighting(vec3 normal)
{
vec3 color = ambient;
float d = max(0.0, -dot(normal, sunDir));
color += d * sunColor;
return color;
}