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0ad/binaries/data/mods/public/shaders/instancing.vs

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vec4 InstancingPosition(vec4 position);
void main()
{
vec4 worldPos = InstancingPosition(gl_Vertex);
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * worldPos;
}