This was SVN commit r6003.
This commit is contained in:
parent
eaa68be2c0
commit
0118bfd634
@ -14,6 +14,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -29,8 +30,6 @@
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/temp/quiver.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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</props>
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</variant>
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@ -73,6 +72,13 @@
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -13,6 +13,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -28,8 +29,6 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/temp/quiver.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>skeletal/hele_tunic.dds</texture>
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</variant>
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@ -63,6 +62,13 @@
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -14,6 +14,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -31,8 +32,6 @@
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
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<prop actor="props/temp/quiver.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>skeletal/hele_iar_e.dds</texture>
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</variant>
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@ -69,6 +68,14 @@
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -15,6 +15,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -33,8 +34,6 @@
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<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
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<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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@ -84,6 +83,14 @@
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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@ -15,6 +15,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -55,6 +56,7 @@
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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@ -65,6 +67,14 @@
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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@ -15,6 +15,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -35,8 +36,6 @@
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<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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@ -73,6 +72,14 @@
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="" attachpoint="shield"/>
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@ -13,6 +13,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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@ -90,6 +91,15 @@
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -13,6 +13,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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@ -75,6 +76,14 @@
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -13,6 +13,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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@ -102,6 +103,15 @@
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -53,6 +53,19 @@
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</Traits>
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<Actions>
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<Create>
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<List>
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<Train>
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<Support_Trader />
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</Train>
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<Research>
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<Real_Example />
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</Research>
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</List>
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<Speed>1</Speed>
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<Rally/>
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</Create>
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<Barter>
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<List>
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<Food />
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</Traits>
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<Actions>
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<Create>
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<Rally/>
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</Create>
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</Actions>
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</Entity>
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</Health>
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<Loot>
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<Xp>400</Xp>
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<Xp>200</Xp>
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<Food>1</Food>
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<Wood>1</Wood>
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<Stone>1</Stone>
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<Food>
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<Fruit>18</Fruit>
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<Grain>15</Grain>
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<Meat>3.5</Meat>
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<Fish>9</Fish>
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<Milk>15</Milk>
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</Food>
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BIN
binaries/data/mods/official/maps/scenarios/Heal_Testing.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Heal_Testing.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/Heal_Testing.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Heal_Testing.xml
(Stored with Git LFS)
Binary file not shown.
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