Adding "Unknown" random map. Updating "Gulf of Bothnia".
This was SVN commit r12545.
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@ -278,7 +278,7 @@ var fz = fractionToTiles(0.5);
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ix = round(fx);
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iz = round(fz);
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var lSize = sqrt(sqrt(sqrt(scaleByMapSize(1, 6))));
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var lSize = 1;
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var placer = new ClumpPlacer(mapArea * 0.08 * lSize, 0.7, 0.05, 10, ix, iz);
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var terrainPainter = new LayeredPainter(
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@ -319,7 +319,7 @@ iz = round(fz)+1;
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var lSize = sqrt(sqrt(sqrt(scaleByMapSize(1, 6))));
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var placer = new ClumpPlacer(mapArea * 0.17 * lSize, 0.7, 0.05, 10, ix, iz);
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var placer = new ClumpPlacer(mapArea * 0.15 * lSize, 0.7, 0.05, 10, ix, iz);
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var terrainPainter = new LayeredPainter(
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[tGrass, tGrass, tGrass, tGrass], // terrains
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[1, 4, 2] // widths
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1790
binaries/data/mods/public/maps/random/unknown.js
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1790
binaries/data/mods/public/maps/random/unknown.js
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File diff suppressed because it is too large
Load Diff
12
binaries/data/mods/public/maps/random/unknown.json
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12
binaries/data/mods/public/maps/random/unknown.json
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@ -0,0 +1,12 @@
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{
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"settings" : {
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"Name" : "Unknown",
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"Script" : "unknown.js",
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"Description" : "The unknown... Warning: May be a naval map",
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"BaseTerrain" : ["medit_sand_wet"],
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"BaseHeight" : -5,
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"Preview" : "unknown.png",
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"CircularMap" : true,
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"XXXXXX" : "Optionally define other things here, like we would for a scenario"
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}
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}
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