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forked from 0ad/0ad

Roman cavalry horse textures.

This was SVN commit r10883.
This commit is contained in:
Michael D. Hafer 2012-01-07 10:34:37 +00:00
parent bc76b0568e
commit 0e66f24e51
12 changed files with 101 additions and 20 deletions

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/samn_scutum_front.dae</mesh>
<props>
<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-A">
<texture>props/shield/samnite_a.dds</texture>
</variant>
<variant frequency="1" name="Shield-B">
<texture>props/shield/samnite_b.dds</texture>
</variant>
<variant frequency="1" name="Shield-C">
<texture>props/shield/samnite_c.dds</texture>
</variant>
<variant frequency="1" name="Shield-D">
<texture>props/shield/samnite_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -26,6 +26,7 @@
<prop actor="units/persians/champion_unit_2_r.xml" attachpoint="rider"/> <prop actor="units/persians/champion_unit_2_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/> <prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/> <prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -25,15 +25,22 @@
<mesh>skeletal/horse.pmd</mesh> <mesh>skeletal/horse.pmd</mesh>
<props> <props>
<prop actor="units/romans/cavalry_spearman_a_r.xml" attachpoint="rider"/> <prop actor="units/romans/cavalry_spearman_a_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props> </props>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="1" name="horse-texture-snipe"> <variant frequency="1" name="horse-texture-01">
<texture>skeletal/horse_rome_snipe.dds</texture> <texture>skeletal/horse_rome_csp_01.png</texture>
</variant> </variant>
<variant frequency="1" name="horse-texture-stripe"> <variant frequency="1" name="horse-texture-mane black">
<texture>skeletal/horse_rome_stripe.dds</texture> <texture>skeletal/horse_rome_csp_02.png</texture>
</variant>
<variant frequency="1" name="horse-texture-snipe">
<texture>skeletal/horse_rome_csp_03.png</texture>
</variant>
<variant frequency="1" name="horse-texture-mane white">
<texture>skeletal/horse_rome_csp_04.png</texture>
</variant> </variant>
</group> </group>
<group> <group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -25,15 +25,22 @@
<mesh>skeletal/horse.pmd</mesh> <mesh>skeletal/horse.pmd</mesh>
<props> <props>
<prop actor="units/romans/cavalry_spearman_b_r.xml" attachpoint="rider"/> <prop actor="units/romans/cavalry_spearman_b_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props> </props>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="1" name="horse-texture-a"> <variant frequency="1" name="horse-texture-01">
<texture>skeletal/horse_rome_snipe.dds</texture> <texture>skeletal/horse_rome_csp_01.png</texture>
</variant> </variant>
<variant frequency="1" name="horse-texture-b"> <variant frequency="1" name="horse-texture-mane black">
<texture>skeletal/horse_rome_stripe.dds</texture> <texture>skeletal/horse_rome_csp_02.png</texture>
</variant>
<variant frequency="1" name="horse-texture-snipe">
<texture>skeletal/horse_rome_csp_03.png</texture>
</variant>
<variant frequency="1" name="horse-texture-mane white">
<texture>skeletal/horse_rome_csp_04.png</texture>
</variant> </variant>
</group> </group>
<group> <group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -25,15 +25,22 @@
<mesh>skeletal/horse.pmd</mesh> <mesh>skeletal/horse.pmd</mesh>
<props> <props>
<prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/> <prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props> </props>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="1" name="horse-texture-snipe"> <variant frequency="1" name="horse-texture-01">
<texture>skeletal/horse_rome_snipe.dds</texture> <texture>skeletal/horse_rome_csp_01.png</texture>
</variant> </variant>
<variant frequency="1" name="horse-texture-stripe"> <variant frequency="1" name="horse-texture-mane black">
<texture>skeletal/horse_rome_stripe.dds</texture> <texture>skeletal/horse_rome_csp_02.png</texture>
</variant>
<variant frequency="1" name="horse-texture-snipe">
<texture>skeletal/horse_rome_csp_03.png</texture>
</variant>
<variant frequency="1" name="horse-texture-mane white">
<texture>skeletal/horse_rome_csp_04.png</texture>
</variant> </variant>
</group> </group>
<group> <group>

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@ -17,7 +17,6 @@
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/> <animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/> <animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
</animations> </animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props> <props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
@ -27,12 +26,30 @@
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="1" name="Armour-Scale-Brass"> <variant frequency="2" name="Scale-Brass">
<mesh>skeletal/m_tunic_long.dae</mesh>
<texture>skeletal/rome_su1_extraordinarii.dds</texture> <texture>skeletal/rome_su1_extraordinarii.dds</texture>
</variant> </variant>
<variant frequency="1" name="Armour-Cuirass"> <variant frequency="2" name="Cuirass&amp;pteruges">
<mesh>skeletal/m_tunic_long.dae</mesh>
<texture>skeletal/rome_su1_b.dds</texture> <texture>skeletal/rome_su1_b.dds</texture>
</variant> </variant>
<variant frequency="1" name="Armour-Cuirass">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/samnite_isp_e_1.dds</texture>
</variant>
<variant frequency="1" name="pectoral-tripledisc">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_csp_a_1.dds</texture>
</variant>
<variant frequency="1" name="pectoral-square">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_csp_a_2.dds</texture>
</variant>
<variant frequency="1" name="pectoral-muscle">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_csp_a_3.dds</texture>
</variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

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