Roman cavalry horse textures.
This was SVN commit r10883.
This commit is contained in:
parent
bc76b0568e
commit
0e66f24e51
@ -0,0 +1,27 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="100" name="Base">
|
||||||
|
<mesh>props/shield/samn_scutum_front.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/shields/samn_scutum_back.xml" attachpoint="root"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Shield-A">
|
||||||
|
<texture>props/shield/samnite_a.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="Shield-B">
|
||||||
|
<texture>props/shield/samnite_b.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="Shield-C">
|
||||||
|
<texture>props/shield/samnite_c.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="Shield-D">
|
||||||
|
<texture>props/shield/samnite_d.dds</texture>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans.xml</material>
|
||||||
|
</actor>
|
@ -26,6 +26,7 @@
|
|||||||
<prop actor="units/persians/champion_unit_2_r.xml" attachpoint="rider"/>
|
<prop actor="units/persians/champion_unit_2_r.xml" attachpoint="rider"/>
|
||||||
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||||
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
|
||||||
|
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -25,15 +25,22 @@
|
|||||||
<mesh>skeletal/horse.pmd</mesh>
|
<mesh>skeletal/horse.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="units/romans/cavalry_spearman_a_r.xml" attachpoint="rider"/>
|
<prop actor="units/romans/cavalry_spearman_a_r.xml" attachpoint="rider"/>
|
||||||
|
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="horse-texture-snipe">
|
<variant frequency="1" name="horse-texture-01">
|
||||||
<texture>skeletal/horse_rome_snipe.dds</texture>
|
<texture>skeletal/horse_rome_csp_01.png</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="horse-texture-stripe">
|
<variant frequency="1" name="horse-texture-mane black">
|
||||||
<texture>skeletal/horse_rome_stripe.dds</texture>
|
<texture>skeletal/horse_rome_csp_02.png</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="horse-texture-snipe">
|
||||||
|
<texture>skeletal/horse_rome_csp_03.png</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="horse-texture-mane white">
|
||||||
|
<texture>skeletal/horse_rome_csp_04.png</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -25,15 +25,22 @@
|
|||||||
<mesh>skeletal/horse.pmd</mesh>
|
<mesh>skeletal/horse.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="units/romans/cavalry_spearman_b_r.xml" attachpoint="rider"/>
|
<prop actor="units/romans/cavalry_spearman_b_r.xml" attachpoint="rider"/>
|
||||||
|
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="horse-texture-a">
|
<variant frequency="1" name="horse-texture-01">
|
||||||
<texture>skeletal/horse_rome_snipe.dds</texture>
|
<texture>skeletal/horse_rome_csp_01.png</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="horse-texture-b">
|
<variant frequency="1" name="horse-texture-mane black">
|
||||||
<texture>skeletal/horse_rome_stripe.dds</texture>
|
<texture>skeletal/horse_rome_csp_02.png</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="horse-texture-snipe">
|
||||||
|
<texture>skeletal/horse_rome_csp_03.png</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="horse-texture-mane white">
|
||||||
|
<texture>skeletal/horse_rome_csp_04.png</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -25,15 +25,22 @@
|
|||||||
<mesh>skeletal/horse.pmd</mesh>
|
<mesh>skeletal/horse.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/>
|
<prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/>
|
||||||
|
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="horse-texture-snipe">
|
<variant frequency="1" name="horse-texture-01">
|
||||||
<texture>skeletal/horse_rome_snipe.dds</texture>
|
<texture>skeletal/horse_rome_csp_01.png</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="horse-texture-stripe">
|
<variant frequency="1" name="horse-texture-mane black">
|
||||||
<texture>skeletal/horse_rome_stripe.dds</texture>
|
<texture>skeletal/horse_rome_csp_02.png</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="horse-texture-snipe">
|
||||||
|
<texture>skeletal/horse_rome_csp_03.png</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="horse-texture-mane white">
|
||||||
|
<texture>skeletal/horse_rome_csp_04.png</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -17,7 +17,6 @@
|
|||||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
|
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
|
||||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
|
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
|
||||||
@ -27,12 +26,30 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Armour-Scale-Brass">
|
<variant frequency="2" name="Scale-Brass">
|
||||||
|
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||||
<texture>skeletal/rome_su1_extraordinarii.dds</texture>
|
<texture>skeletal/rome_su1_extraordinarii.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Armour-Cuirass">
|
<variant frequency="2" name="Cuirass&pteruges">
|
||||||
|
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||||
<texture>skeletal/rome_su1_b.dds</texture>
|
<texture>skeletal/rome_su1_b.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
<variant frequency="1" name="Armour-Cuirass">
|
||||||
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
|
<texture>skeletal/samnite_isp_e_1.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pectoral-tripledisc">
|
||||||
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
|
<texture>skeletal/kart_csp_a_1.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pectoral-square">
|
||||||
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
|
<texture>skeletal/kart_csp_a_2.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pectoral-muscle">
|
||||||
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
|
<texture>skeletal/kart_csp_a_3.dds</texture>
|
||||||
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pinto.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pinto.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_03.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_03.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_04.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_csp_04.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_infantry_javelinist.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_infantry_javelinist.png
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user