Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
This was SVN commit r7522.
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt11.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt11.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_11.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_11.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_12.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_12.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_13.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_13.ogg
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@ -9,14 +9,14 @@
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>1</GainUpper>
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<GainUpper>.5</GainUpper>
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<GainLower>0</GainLower>
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<RandPitch>1</RandPitch>
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<RandPitch>0</RandPitch>
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<PitchUpper>1.0</PitchUpper>
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<PitchLower>0.8</PitchLower>
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<PitchLower>1.0</PitchLower>
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<Threshold>10</Threshold>
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<Decay>3</Decay>
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<Replacement>hstep_dirt_MN_11.ogg</Replacement>
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<Replacement>hstep_dirt_MN_13.ogg</Replacement>
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<Path>audio/actor/human/movement/</Path>
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<Sound>hstep_dirt_MN_11.ogg</Sound>
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</SoundGroup>
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