Alpha 27 | Fix | Add garrisoned prop points for standard Greek houses.
Reported by Gurken Khan: https://wildfiregames.com/forum/topic/96804-alpha26-feedback-and-suggested-changes/?do=findComment&comment=550459 This was SVN commit r27626.
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@ -53,7 +53,7 @@
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<texture file="structural/ao/hele_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="4" name="Hellenes House d">
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<variant frequency="4" name="Hellenes House D">
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<mesh>structural/hele_house_d.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/house_d_shields.xml" attachpoint="root"/>
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@ -67,7 +67,7 @@
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<texture file="structural/ao/hele_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="4" name="Hellenes House 3">
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<variant frequency="4" name="Hellenes House E">
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<mesh>structural/hele_house_e.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/house_e_shields.xml" attachpoint="root"/>
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@ -81,6 +81,14 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_small.xml"/>
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binaries/data/mods/public/art/meshes/structural/hele_house_a.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_a.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_b.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_b.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_c.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_c.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_d.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_d.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_e.dae
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binaries/data/mods/public/art/meshes/structural/hele_house_e.dae
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