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Alpha 27 | Fix | Add garrisoned prop points for standard Greek houses.

Reported by Gurken Khan:
https://wildfiregames.com/forum/topic/96804-alpha26-feedback-and-suggested-changes/?do=findComment&comment=550459

This was SVN commit r27626.
This commit is contained in:
wowgetoffyourcellphone 2023-05-01 20:46:22 +00:00
parent 04230f7e03
commit 15874868e2
6 changed files with 20 additions and 12 deletions

View File

@ -53,7 +53,7 @@
<texture file="structural/ao/hele_house_c.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="4" name="Hellenes House d">
<variant frequency="4" name="Hellenes House D">
<mesh>structural/hele_house_d.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_d_shields.xml" attachpoint="root"/>
@ -67,7 +67,7 @@
<texture file="structural/ao/hele_house_d.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="4" name="Hellenes House 3">
<variant frequency="4" name="Hellenes House E">
<mesh>structural/hele_house_e.dae</mesh>
<props>
<prop actor="props/structures/hellenes/house_e_shields.xml" attachpoint="root"/>
@ -81,6 +81,14 @@
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_small.xml"/>

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