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forked from 0ad/0ad

Fixes missing DrawCameraFrustum argument after 5e12424123.

This was SVN commit r25324.
This commit is contained in:
Vladislav Belov 2021-04-26 21:21:13 +00:00
parent 5e12424123
commit 2698cf8ba2

View File

@ -1484,13 +1484,11 @@ void CRenderer::DisplayFrustum()
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(255,255,255,64);
GetDebugRenderer().DrawCameraFrustum(m_CullCamera, 2);
GetDebugRenderer().DrawCameraFrustum(m_CullCamera, CColor(1.0f, 1.0f, 1.0f, 0.25f), 2);
glDisable(GL_BLEND);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor3ub(255,255,255);
GetDebugRenderer().DrawCameraFrustum(m_CullCamera, 2);
GetDebugRenderer().DrawCameraFrustum(m_CullCamera, CColor(1.0f, 1.0f, 1.0f, 1.0f), 2);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_CULL_FACE);