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forked from 0ad/0ad

#Updated Roman Scout Tower.

This was SVN commit r10935.
This commit is contained in:
Michael D. Hafer 2012-01-19 13:41:32 +00:00
parent fbf19649c1
commit 2da41a2ac3
2 changed files with 19 additions and 4 deletions

View File

@ -3,12 +3,27 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
</animations>
<mesh>structural/rome_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/romans/scout_tower.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield2"/>
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield3"/>
</props>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
<texture>structural/rome_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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