#Updated Roman Scout Tower.
This was SVN commit r10935.
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fbf19649c1
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@ -3,12 +3,27 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/rome_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/romans/scout_tower.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield2"/>
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<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield3"/>
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</props>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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BIN
binaries/data/mods/public/art/meshes/structural/rome_scout_tower.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/rome_scout_tower.dae
(Stored with Git LFS)
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