Round ones too.
This was SVN commit r2208.
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c540b11748
commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/shield/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="H">
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<texture>props/shield/hele_pelta_h.dds</texture>
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</variant>
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<variant name="J">
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<texture>props/shield/hele_pelta_j.dds</texture>
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</variant>
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<variant name="K">
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<texture>props/shield/hele_pelta_k.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/shield/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="D">
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<texture>props/shield/hele_pelta_d.dds</texture>
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</variant>
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<variant name="I">
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<texture>props/shield/hele_pelta_i.dds</texture>
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</variant>
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<variant name="L">
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<texture>props/shield/hele_pelta_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/shield/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="A">
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<texture>props/shield/hele_pelta_a.dds</texture>
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</variant>
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<variant name="B">
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<texture>props/shield/hele_pelta_b.dds</texture>
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</variant>
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<variant name="E">
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<texture>props/shield/hele_pelta_e.dds</texture>
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</variant>
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<variant name="G">
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<texture>props/shield/hele_pelta_g.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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