Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
This was SVN commit r8320.
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48360edf21
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@ -11,7 +11,7 @@
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<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
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<animation file="biped/inf_hoplite_atk_a.psa" name="gather_meat" speed="200"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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@ -85,6 +85,14 @@
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -6,12 +6,12 @@
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
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<animation file="biped/inf_hoplite_atk_a.psa" name="gather_meat" speed="200"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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@ -71,6 +71,14 @@
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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@ -11,7 +11,7 @@
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<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
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<animation file="biped/inf_hoplite_atk_a.psa" name="gather_meat" speed="200"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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@ -94,6 +94,14 @@
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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