Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
This was SVN commit r9487.
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8be54aac90
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@ -16,4 +16,13 @@
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<Circle radius="1.3"/>
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<Circle radius="1.3"/>
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<Height>3.5</Height>
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<Height>3.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>10.0</Crush>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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</Entity>
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</Entity>
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@ -19,4 +19,13 @@
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<Circle radius="1.0"/>
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<Circle radius="1.0"/>
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<Height>3.5</Height>
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<Height>3.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>8.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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</Entity>
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</Entity>
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@ -25,18 +25,23 @@
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</Obstruction>
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</Obstruction>
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<Attack>
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<Attack>
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<Melee>
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<Melee>
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<Hack>10.0</Hack>
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<Hack>25.0</Hack>
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<Pierce>10.0</Pierce>
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<Pierce>10.0</Pierce>
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<Crush>10.0</Crush>
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<Crush>20.0</Crush>
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<MaxRange>4.0</MaxRange>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Melee>
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<Charge>
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<Charge>
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<Hack>30.0</Hack>
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<Hack>30.0</Hack>
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<Pierce>30.0</Pierce>
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<Pierce>30.0</Pierce>
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<Crush>30.0</Crush>
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<Crush>30.0</Crush>
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<MaxRange>4.0</MaxRange>
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<MaxRange>6.0</MaxRange>
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<MinRange>0.0</MinRange>
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<MinRange>0.0</MinRange>
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</Charge>
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</Charge>
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</Attack>
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</Attack>
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<Armour>
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<Hack>6.0</Hack>
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<Pierce>8.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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</Entity>
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</Entity>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_aggressive">
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<Entity parent="template_unit_fauna_hunt_skittish">
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<Identity>
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<Identity>
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<Civ>gaia</Civ>
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<Civ>gaia</Civ>
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<SpecificName>African Elephant (Infant)</SpecificName>
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<SpecificName>African Elephant (Infant)</SpecificName>
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@ -19,4 +19,9 @@
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<Obstruction>
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<Obstruction>
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<Unit radius="1.5"/>
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<Unit radius="1.5"/>
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</Obstruction>
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</Obstruction>
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<Armour>
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<Hack>2.0</Hack>
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<Pierce>5.0</Pierce>
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<Crush>2.0</Crush>
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</Armour>
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</Entity>
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</Entity>
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@ -23,4 +23,18 @@
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<Obstruction>
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<Obstruction>
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<Unit radius="2.6"/>
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<Unit radius="2.6"/>
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</Obstruction>
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</Obstruction>
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<Attack>
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<Melee>
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<Hack>20.0</Hack>
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<Pierce>20.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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<Armour>
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<Hack>6.0</Hack>
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<Pierce>8.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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</Entity>
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</Entity>
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@ -12,4 +12,13 @@
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<Circle radius="2.0"/>
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<Circle radius="2.0"/>
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<Height>1.5</Height>
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<Height>1.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>15.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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</Entity>
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</Entity>
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@ -12,4 +12,13 @@
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<Circle radius="2.0"/>
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<Circle radius="2.0"/>
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<Height>1.5</Height>
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<Height>1.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>12.0</Hack>
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<Pierce>8.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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</Entity>
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</Entity>
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@ -12,4 +12,13 @@
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<Circle radius="1.2"/>
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<Circle radius="1.2"/>
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<Height>2.5</Height>
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<Height>2.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>15.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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</Entity>
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</Entity>
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@ -16,4 +16,18 @@
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<Circle radius="2.3"/>
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<Circle radius="2.3"/>
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<Height>2.5</Height>
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<Height>2.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>15.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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<Armour>
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<Hack>6.0</Hack>
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<Pierce>8.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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</Entity>
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</Entity>
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@ -12,4 +12,13 @@
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<Circle radius="1.0"/>
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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<Height>2.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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</Entity>
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</Entity>
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@ -12,4 +12,13 @@
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<Circle radius="1.0"/>
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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<Height>2.5</Height>
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</Footprint>
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</Footprint>
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<Attack>
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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</Entity>
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</Entity>
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