# Minor change to COLLADA support
Prop points must be named "prop-*" to be recognised by the converter. This was SVN commit r4962.
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@ -216,10 +216,9 @@ public:
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boneTransforms[boneId] = b;
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}
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// Construct the list of prop points
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// (Currently, all objects that aren't recognised as a standard bone,
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// but which are directly attached to a standard bone, are assumed to
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// be prop points)
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// Construct the list of prop points.
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// Currently takes all objects that are directly attached to a
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// standard bone, and whose name begins with "prop-".
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std::vector<PropPoint> propPoints;
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@ -234,16 +233,19 @@ public:
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continue;
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}
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// Check all the objects attached to this bone
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for (size_t j = 0; j < joint->GetChildrenCount(); ++j)
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{
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FCDSceneNode* child = joint->GetChild(j);
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if (skeleton.GetBoneID(child->GetName()) >= 0)
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if (child->GetName().find("prop-") != 0)
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{
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// recognised as a bone, hence not a prop point, so skip it
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// doesn't begin with "prop-", so skip it
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continue;
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}
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// Strip off the "prop-" from the name
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std::string propPointName = child->GetName().substr(5);
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// Log(LOG_INFO, "Adding prop point %s", child->GetName().c_str());
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Log(LOG_INFO, "Adding prop point %s", propPointName.c_str());
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// Get translation and orientation of local transform
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@ -258,7 +260,7 @@ public:
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// Add prop point to list
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PropPoint p = {
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child->GetName(),
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propPointName,
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{ parts.t.x, parts.t.y, parts.t.z },
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{ parts.q.x, parts.q.y, parts.q.z, parts.q.w },
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(uint8)boneId
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