Territory demo map.
Updated vision ranges and territory ranges for templates. This was SVN commit r9956.
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2d662a1228
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Cape Cav">
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<mesh>props/cape_hd_cav.dae</mesh>
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<texture>props/cape_hd_beige.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/public/maps/scenarios/Oasis II.pmp
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binaries/data/mods/public/maps/scenarios/Oasis II.pmp
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binaries/data/mods/public/maps/scenarios/Oasis II.xml
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binaries/data/mods/public/maps/scenarios/Oasis II.xml
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binaries/data/mods/public/maps/scenarios/Territory Demo.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Territory Demo.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Territory Demo.xml
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binaries/data/mods/public/maps/scenarios/Territory Demo.xml
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@ -42,6 +42,10 @@
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units/celt_infantry_spearman_b
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</Entities>
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</TrainingQueue>
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<TerritoryInfluence>
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<Radius>100</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>80</Range>
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</Vision>
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@ -57,7 +57,7 @@
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Radius>200</Radius>
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<Radius>180</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<TrainingQueue>
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@ -66,7 +66,7 @@
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>100</Range>
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<Range>90</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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@ -53,7 +53,7 @@
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>28</Range>
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<Range>20</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
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@ -60,7 +60,7 @@
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>60</Range>
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<Range>40</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_3x6.xml</FoundationActor>
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@ -66,11 +66,11 @@
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<HeightOffset>21.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence>
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<Radius>60</Radius>
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<Radius>32</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>100</Range>
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<Range>80</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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@ -37,6 +37,9 @@
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<Vision>
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<Range>20</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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</VisualActor>
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@ -63,7 +63,7 @@
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<HeightOffset>20.0</HeightOffset>
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</StatusBars>
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<Vision>
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<Range>64</Range>
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<Range>60</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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@ -46,7 +46,7 @@
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>60</Range>
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<Range>20</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>28</Range>
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<Range>32</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>60</Range>
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<Range>20</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
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@ -46,7 +46,7 @@
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Radius>80</Radius>
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<Radius>60</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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@ -51,7 +51,7 @@
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>60</Range>
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<Range>40</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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@ -62,11 +62,11 @@
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Radius>120</Radius>
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<Radius>100</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>80</Range>
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<Range>60</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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@ -46,7 +46,7 @@
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</SoundGroups>
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</Sound>
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<Vision>
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<Range>28</Range>
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<Range>20</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
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</SoundGroups>
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</Sound>
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<Vision>
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<Range>28</Range>
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<Range>24</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/plot_field_new.xml</Actor>
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@ -79,6 +79,6 @@
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</Run>
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</UnitMotion>
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<Vision>
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<Range>100</Range>
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<Range>70</Range>
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</Vision>
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</Entity>
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@ -70,6 +70,6 @@
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</Run>
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</UnitMotion>
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<Vision>
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<Range>100</Range>
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<Range>70</Range>
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</Vision>
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</Entity>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>80</Range>
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<Range>60</Range>
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</Vision>
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</Entity>
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<Hack>0.0</Hack>
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<Pierce>38.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>52</MaxRange>
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<MaxRange>48</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>100</Range>
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<Range>70</Range>
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</Vision>
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</Entity>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>80</Range>
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<Range>60</Range>
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</Vision>
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</Entity>
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<CostClass>infantry</CostClass>
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</UnitMotion>
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<Vision>
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<Range>80</Range>
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<Range>60</Range>
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</Vision>
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</Entity>
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<Hack>0.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>56.0</MaxRange>
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<MinRange>20.0</MinRange>
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<MaxRange>50.0</MaxRange>
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<MinRange>10.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Hack>0.0</Hack>
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<Pierce>35.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>40</MaxRange>
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<MinRange>12.0</MinRange>
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<MaxRange>36</MaxRange>
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<MinRange>10.0</MinRange>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<PassabilityClass>ship</PassabilityClass>
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</UnitMotion>
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<Vision>
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<Range>120</Range>
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<Range>80</Range>
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</Vision>
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</Entity>
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<Hack>0.0</Hack>
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<Pierce>40.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>64.0</MaxRange>
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<MaxRange>60.0</MaxRange>
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<MinRange>10.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>2000</PrepareTime>
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<Hack>0.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>100.0</Crush>
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<MaxRange>100.0</MaxRange>
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<MaxRange>80.0</MaxRange>
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<MinRange>20.0</MinRange>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>2000</PrepareTime>
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<WalkSpeed>14.5</WalkSpeed>
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</UnitMotion>
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<Vision>
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<Range>140</Range>
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<Range>100</Range>
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</Vision>
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</Entity>
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<Hack>0.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>80.0</MaxRange>
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<MaxRange>70.0</MaxRange>
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<MinRange>10.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>1000</PrepareTime>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>80</Range>
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<Range>70</Range>
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</Vision>
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</Entity>
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<Hack>50.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>100.0</Crush>
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<MaxRange>80</MaxRange>
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<MaxRange>70</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<PrepareTime>5000</PrepareTime>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>90</Range>
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<Range>80</Range>
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</Vision>
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</Entity>
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<HeightOffset>10.0</HeightOffset>
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</StatusBars>
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<UnitMotion>
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<WalkSpeed>3.5</WalkSpeed>
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<WalkSpeed>4.0</WalkSpeed>
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<Run>
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<Speed>8.0</Speed>
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</Run>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>60</Range>
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<Range>32</Range>
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</Vision>
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</Entity>
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