#New Horse for King Philip
This was SVN commit r4802.
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2c3c1be393
commit
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@ -20,31 +20,8 @@
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="horse-color-white">
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<variant frequency="1" name="horse-texture">
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<colour>255 255 255</colour>
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<texture>skeletal/horse_hele_philip.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="saddle-leopard">
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<props>
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<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr1.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl1.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_j.dds</texture>
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</variant>
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<variant frequency="1" name="saddle-lion">
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<props>
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<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr2.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl2.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_i.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_philip.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_philip.dds
(Stored with Git LFS)
Normal file
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