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forked from 0ad/0ad

#New Celt House.

This was SVN commit r7142.
This commit is contained in:
Michael D. Hafer 2009-09-11 21:19:38 +00:00
parent 0e4f91fab9
commit 610842c9dd
8 changed files with 44 additions and 7 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_house_d_color.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_house_d_swrd.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>structural/celt_ho_a.pmd</mesh>
@ -23,6 +23,13 @@
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
<variant name="d">
<mesh>structural/celt_house_d.dae</mesh>
<props>
<prop actor="props/structures/celts/house_d_swrd.xml" attachpoint="root"/>
<prop actor="props/structures/celts/house_d_color.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct.dds</texture>
</variant>
</group>
</actor>

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