1
0
forked from 0ad/0ad

# Six new Celtic heroes

Preliminary version, some are missing mounts and some props are yet to
be made

This was SVN commit r4759.
This commit is contained in:
Wijitmaker 2007-01-13 06:30:36 +00:00
parent 91db07faa2
commit 68e3f75195
28 changed files with 402 additions and 3 deletions

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
<texture>props/helmet/hele_thermistocles.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="g">
<mesh>props/helmet/celt_helmet_g.pmd</mesh>
<texture>props/helmet/celt_g1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<colour>241 202 112</colour>
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/hele_f.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<colour>157 108 36</colour>
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/celt_d.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="cynelvin">
<colour>78 55 24</colour>
<mesh>props/head_lime.pmd</mesh>
<texture>props/head/celt_e.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="c">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="c">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="britomartus">
<mesh>props/shield/cermy_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_britomartus_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_misc_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="britomartus_b">
<mesh>props/shield/cermy_a_b.pmd</mesh>
<texture>props/shield/celt_misc_c_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="barrel">
<mesh>props/shield/barrl_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_caradoc_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_misc_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/barrl_a_b.pmd</mesh>
<texture>props/shield/celt_oval1_back.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="c">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/weap_spear_c.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_tunic.pmd</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/celt_boudicca.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
<props>
<prop actor="props/units/heads/head_brennus.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/celt_brennus.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/celt_brennus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
<props>
<prop actor="props/units/heads/head_britomartus.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_britomartus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_britomartus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b_hero.pmd</mesh>
<props>
<prop actor="props/units/heads/head_caradoc.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_caradoc.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
<props>
<prop actor="props/units/heads/head_cynelvin.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_cynelvin.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.