# Six new Celtic heroes
Preliminary version, some are missing mounts and some props are yet to be made This was SVN commit r4759.
This commit is contained in:
parent
91db07faa2
commit
68e3f75195
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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<texture>props/helmet/hele_thermistocles.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="g">
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<mesh>props/helmet/celt_helmet_g.pmd</mesh>
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<texture>props/helmet/celt_g1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<colour>241 202 112</colour>
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<mesh>props/head_longhair.pmd</mesh>
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<texture>props/head/hele_f.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<colour>157 108 36</colour>
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<mesh>props/head_longhair.pmd</mesh>
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<texture>props/head/celt_d.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="cynelvin">
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<colour>78 55 24</colour>
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<mesh>props/head_lime.pmd</mesh>
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<texture>props/head/celt_e.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="10" name="c">
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<mesh>props/shield/oval_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval2_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="10" name="c">
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<mesh>props/shield/hex_s_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_hex_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="britomartus">
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<mesh>props/shield/cermy_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/celt_britomartus_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_misc_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="britomartus_b">
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<mesh>props/shield/cermy_a_b.pmd</mesh>
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<texture>props/shield/celt_misc_c_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="10" name="barrel">
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<mesh>props/shield/barrl_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/celt_caradoc_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_misc_d.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/barrl_a_b.pmd</mesh>
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<texture>props/shield/celt_oval1_back.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="10" name="c">
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<mesh>props/shield/oval_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval2_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/weap_spear_c.pmd</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/f_tunic.pmd</mesh>
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<props>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/celt_boudicca.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_brennus.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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<prop actor="props/units/heads/celt_brennus.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/celt_brennus.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_britomartus.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_britomartus.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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<texture>skeletal/celt_britomartus.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b_hero.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_caradoc.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/celt_caradoc.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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||||
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</actor>
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_cynelvin.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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<texture>skeletal/celt_cynelvin.dds</texture>
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</variant>
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||||
</group>
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||||
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<material>player_trans.xml</material>
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||||
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||||
</actor>
|
BIN
binaries/data/mods/official/art/meshes/skeletal/m_tunic_b_cape.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/skeletal/m_tunic_b_cape.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/skeletal/m_tunic_b_hero.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/skeletal/m_tunic_b_hero.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/prop_weap.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/prop_weap.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_misc_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_misc_c.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_misc_c_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_misc_c_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_boudicca.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_boudicca.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_brennus.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_brennus.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_britomartus.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_britomartus.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_caradoc.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_caradoc.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_cynelvin.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_cynelvin.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user