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forked from 0ad/0ad

Proportionally adapt cost for civ-specific fortresses since the generic template was changed in 6b9b863747.

Thanks Hannibal Barca for reporting.

This was SVN commit r17706.
This commit is contained in:
elexis 2016-01-25 00:38:33 +00:00
parent 4a58c7f8b6
commit 68f87cb556
2 changed files with 4 additions and 5 deletions

View File

@ -2,10 +2,9 @@
<Entity parent="template_structure_military_fortress">
<Cost>
<PopulationBonus>15</PopulationBonus>
<BuildTime>500</BuildTime>
<BuildTime>750</BuildTime>
<Resources>
<wood>0</wood>
<stone>800</stone>
<stone>1200</stone>
</Resources>
</Cost>
<Health>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Cost>
<BuildTime>200</BuildTime>
<BuildTime>350</BuildTime>
<Resources>
<stone>500</stone>
<stone>800</stone>
</Resources>
</Cost>
<Footprint>