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forked from 0ad/0ad

This was SVN commit r6463.

This commit is contained in:
Michael D. Hafer 2008-11-04 06:40:13 +00:00
parent d6742f6204
commit 76d02f7c5c
30 changed files with 179 additions and 102 deletions

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/stone_desert_small_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="1">
<mesh>props/helmet/samnite_a.dae</mesh>
<texture>props/helmet/samnite_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -14,7 +14,7 @@
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<texture>skeletal/horse_celt_boudicca_a.dds</texture>
<texture>skeletal/horse_celt_boudicca_b.dds</texture>
</variant>
</group>

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@ -21,25 +21,25 @@
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
<texture>skeletal/horse_celt_feet_b.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
<texture>skeletal/horse_celt_blaze_b.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
<texture>skeletal/horse_celt_face_b.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
<texture>skeletal/horse_celt_star_b.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
<texture>skeletal/horse_celt_dapple_b.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
<texture>skeletal/horse_celt_snip_b.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<texture>skeletal/horse_celt_stripe_b.dds</texture>
</variant>
</group>

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@ -21,25 +21,25 @@
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
<texture>skeletal/horse_celt_feet_c.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
<texture>skeletal/horse_celt_blaze_c.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
<texture>skeletal/horse_celt_face_c.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
<texture>skeletal/horse_celt_star_c.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
<texture>skeletal/horse_celt_dapple_c.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
<texture>skeletal/horse_celt_snip_c.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<texture>skeletal/horse_celt_stripe_c.dds</texture>
</variant>
</group>

View File

@ -22,25 +22,25 @@
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
<texture>skeletal/horse_celt_feet_b.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
<texture>skeletal/horse_celt_blaze_b.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
<texture>skeletal/horse_celt_face_b.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
<texture>skeletal/horse_celt_star_b.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
<texture>skeletal/horse_celt_dapple_b.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
<texture>skeletal/horse_celt_snip_b.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<texture>skeletal/horse_celt_stripe_b.dds</texture>
</variant>
</group>

View File

@ -23,25 +23,25 @@
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
<texture>skeletal/horse_celt_feet_c.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
<texture>skeletal/horse_celt_blaze_c.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
<texture>skeletal/horse_celt_face_c.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
<texture>skeletal/horse_celt_star_c.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
<texture>skeletal/horse_celt_dapple_c.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
<texture>skeletal/horse_celt_snip_c.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<texture>skeletal/horse_celt_stripe_c.dds</texture>
</variant>
</group>

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@ -1,39 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="1" name="chainmail-2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="70"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="1" name="chainmail-2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -21,26 +21,23 @@
</group>
<group>
<variant frequency="7" name="hide-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
<variant frequency="7" name="blanket-1">
<texture>skeletal/horse_celt_su2_1.dds</texture>
</variant>
<variant frequency="5" name="hide-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
<variant frequency="5" name="blanket-2">
<texture>skeletal/horse_celt_su2_2.dds</texture>
</variant>
<variant frequency="5" name="hide-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
<variant frequency="5" name="blanket-3">
<texture>skeletal/horse_celt_su2_3.dds</texture>
</variant>
<variant frequency="7" name="hide-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
<variant frequency="7" name="blanket-4">
<texture>skeletal/horse_celt_su2_4.dds</texture>
</variant>
<variant frequency="3" name="hide-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
<variant frequency="3" name="blaze-1">
<texture>skeletal/horse_celt_blaze_5.dds</texture>
</variant>
<variant frequency="2" name="hide-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="hide-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<variant frequency="2" name="blaze-2">
<texture>skeletal/horse_celt_blaze_6.dds</texture>
</variant>
</group>

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@ -6,11 +6,16 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_2_hand_sword_attack_b.dae" name="Idle" speed="1"/>
<animation file="biped/inf_2_hand_sword_ready_c.dae" name="Idle" speed="100"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="93"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="80"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="125"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/stonemine_desert_small.xml</Actor>
</Entity>