Sync new entity definitions with old
This was SVN commit r7435.
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_skittish">
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<Identity>
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<SpecificName>Wildebeest</SpecificName>
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</Identity>
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<ResourceSupply>
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<Amount>150</Amount>
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<Type>food</Type>
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<Subtype>meat</Subtype>
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</ResourceSupply>
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<UnitMotion>
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<WalkSpeed>6.0</WalkSpeed>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/wildebeest.xml</Actor>
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</VisualActor>
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<Footprint>
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<Circle radius="1.8"/>
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<Height>1.8</Height>
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</Footprint>
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</Entity>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_super_infantry">
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<Identity>
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<SpecificName>Argyraspides</SpecificName>
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<SpecificName>Hypaspistai</SpecificName>
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<IconCell>12</IconCell>
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</Identity>
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<Cost>
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<Resources>
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<food>65</food>
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<metal>120</metal>
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<wood>75</wood>
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<metal>50</metal>
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</Resources>
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</Cost>
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<Health>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="camp_mace_hypaspist">
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<Identity>
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<SpecificName>Hypaspistai Argyraspis</SpecificName>
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<IconCell>12</IconCell>
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</Identity>
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<Health>
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<Max>145</Max>
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</Health>
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<Armour>
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<Hack>10.0</Hack>
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<Pierce>13.0</Pierce>
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<Crush>15.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>5.0</WalkSpeed>
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</UnitMotion>
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<Attack>
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<Hack>20.0</Hack>
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<Pierce>24.0</Pierce>
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</Attack>
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<VisualActor>
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<Actor>temp/mace_su1_argyraspis.xml</Actor>
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</VisualActor>
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</Entity>
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@ -11,7 +11,7 @@
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<Range>1.0</Range>
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<MinRange>1.0</MinRange>
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<ProjectileSpeed>28.0</ProjectileSpeed>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Attack>
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</Entity>
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