[gameplay] tweak human training times to make them feel less "spammy"
Patch by: @Nescio Reviewed by: @borg- Like by: @Lionkanzen Differential Revision: https://code.wildfiregames.com/D2866 This was SVN commit r24226.
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@ -19,8 +19,7 @@
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</Slaughter>
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</Attack>
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<Cost>
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<Population>1</Population>
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<BuildTime>15</BuildTime>
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<BuildTime>16</BuildTime>
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<Resources>
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<food>100</food>
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</Resources>
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@ -1,8 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion">
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<Cost>
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<Population>1</Population>
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<BuildTime>30</BuildTime>
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<BuildTime>27</BuildTime>
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<Resources>
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<food>150</food>
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<wood>80</wood>
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@ -2,7 +2,7 @@
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<Entity parent="template_unit_champion">
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<Cost>
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<Population>3</Population>
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<BuildTime>30</BuildTime>
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<BuildTime>36</BuildTime>
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<Resources>
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<food>300</food>
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<metal>200</metal>
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@ -46,7 +46,7 @@
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</Entities>
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</Builder>
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<Cost>
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<BuildTime>10</BuildTime>
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<BuildTime>12</BuildTime>
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<Resources>
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<food>50</food>
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<wood>0</wood>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit">
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<Cost>
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<BuildTime>8</BuildTime>
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</Cost>
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<Identity>
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<Classes datatype="tokens">Human Organic</Classes>
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<VisibleClasses datatype="tokens">Support</VisibleClasses>
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@ -53,6 +53,7 @@
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</Entities>
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</Builder>
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<Cost>
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<BuildTime>9</BuildTime>
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<Resources>
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<food>50</food>
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</Resources>
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@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_support">
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<Cost>
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<BuildTime>15</BuildTime>
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<Resources>
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<food>250</food>
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</Resources>
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@ -29,11 +29,8 @@
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</Builder>
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<Cost>
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<Population>0</Population>
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<BuildTime>20</BuildTime>
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<BuildTime>15</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>50</metal>
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</Resources>
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</Cost>
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@ -50,9 +47,6 @@
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<Loot>
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<xp>1</xp>
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<food>0</food>
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<wood>1</wood>
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<stone>1</stone>
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<metal>1</metal>
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</Loot>
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<ResourceGatherer>
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<BaseSpeed>1.0</BaseSpeed>
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@ -4,7 +4,7 @@
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units/elephant_worker
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</Auras>
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<Cost>
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<BuildTime>20</BuildTime>
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<BuildTime>15</BuildTime>
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<Resources>
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<food>150</food>
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</Resources>
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