Cleaning up some unused/duplicate files
This was SVN commit r12681.
This commit is contained in:
parent
7153c50d10
commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/iber_barracks_a.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="shields-a">
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<mesh>props/iber_civic_centre.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_pc.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/iber_dock_boat.dae</mesh>
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<texture>structural/iber_ship.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_fc.dae</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/iber_farmstead_hay.dae</mesh>
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<texture>props/wrld_hay_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/iber_fishship_sail.dae</mesh>
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<texture>props/iber_sail_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1">
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<mesh>props/iber_fortress_props.dae</mesh>
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<texture>props/iber_prop_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="props-1">
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<mesh>props/iber_gate_door.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="props-1">
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<mesh>props/iber_gate_door_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/iber_wallgate_shields.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="House A - props 1">
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<mesh>props/iber_house_a_1.dae</mesh>
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</variant>
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<variant frequency="1" name="House A - props 2">
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<mesh>props/iber_house_a_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,21 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="House B - props 1">
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<mesh>props/iber_house_b_1.dae</mesh>
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</variant>
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<variant frequency="1" name="House B - props 2">
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<mesh>props/iber_house_b_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,21 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="House C - props 1">
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<mesh>props/iber_house_c_1.dae</mesh>
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</variant>
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<variant frequency="1" name="House C - props 2">
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<mesh>props/iber_house_c_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_tc.dae</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,21 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Market Props 1">
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<mesh>props/iber_market_props_01.dae</mesh>
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</variant>
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<variant frequency="1" name="Market Props 2">
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<mesh>props/iber_market_props_02.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/iber_merch_sail.dae</mesh>
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<texture>props/iber_sail_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,21 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mill-props-a">
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<mesh>props/iber_mill_a.dae</mesh>
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</variant>
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<variant frequency="1" name="mill-props-b">
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<mesh>props/iber_mill_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="monument_props_a">
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<mesh>props/iber_sb_props_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="monument_props_b">
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<mesh>props/iber_sb_props_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="shields-a">
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<mesh>props/iber_scout_tower.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="temple-shields-a">
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<mesh>props/iber_temple_a.dae</mesh>
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</variant>
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<variant frequency="1" name="temple-shields-b">
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<mesh>props/iber_temple_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/iber_hc_fancy.dae</mesh>
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<texture>structural/wrld_stone_iber.dds</texture>
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</variant>
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</group>
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</actor>
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