Adds a medium-class Pirate ship for maps
This was SVN commit r27966.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant file="others/ships/fore_sail_base.xml" name="Medium Pirate Ship Fore Sail">
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<mesh>props/kart_trireme_fore_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="Trident 01">
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<textures>
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<texture file="props/sail_pirate_trident_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 02">
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<textures>
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<texture file="props/sail_pirate_trident_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 03">
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<textures>
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<texture file="props/sail_pirate_trident_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 04">
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<textures>
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<texture file="props/sail_pirate_trident_04.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant file="others/ships/main_sail_base.xml" name="Medium Pirate Ship Main Sail">
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<mesh>props/kart_trireme_main_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="Trident 01">
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<textures>
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<texture file="props/sail_pirate_trident_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 02">
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<textures>
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<texture file="props/sail_pirate_trident_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 03">
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<textures>
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<texture file="props/sail_pirate_trident_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 04">
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<textures>
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<texture file="props/sail_pirate_trident_04.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" file="others/ships/kart_trireme_oars.xml" name="Pirate Trireme">
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<mesh>structural/kart_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/structures/pirates/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/pirates/trireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/kart_trireme.png" name="baseTex"/>
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<texture file="structural/kart_trireme_spec.png" name="specTex"/>
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<texture file="structural/kart_trireme_norm.png" name="normTex"/>
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<texture file="structural/ao/kart_trireme.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" file="others/ships/kart_trireme_shields_01.xml" name="Carthaginian trireme Shields-01"/>
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<variant frequency="100" file="others/ships/kart_trireme_shields_02.xml" name="Carthaginian trireme Shields-02"/>
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<variant frequency="100" file="others/ships/kart_trireme_shields_03.xml" name="Carthaginian trireme Shields-03"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_warship_medium">
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<Identity>
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<Civ>gaia</Civ>
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<SpecificName>Rhodian Pirate Ship</SpecificName>
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<Icon>units/pirates/warship_light.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/pirates/trireme.xml</Actor>
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</VisualActor>
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</Entity>
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