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forked from 0ad/0ad

Fixed Athenian CC, added spartan and macedonian CC

This was SVN commit r12584.
This commit is contained in:
Enrique 2012-09-01 21:53:39 +00:00
parent c185ac89bc
commit a1e21449fb
33 changed files with 330 additions and 57 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_nature_transp.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_civic_shields.dae</mesh>
<textures><texture file="props/mace_prop_shields.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_tiles_b.dae</mesh>
<textures>
<texture file="props/hele_tile_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_cc_trees.dae</mesh>
<textures>
<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_cc_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_cc_nature_transp.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_cc_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_cc_shields.dae</mesh>
<textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_cc_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_cc_tiles_b.dae</mesh>
<textures>
<texture file="props/hele_tile_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_cc_trees.dae</mesh>
<textures>
<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -1,44 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
</animations>
<mesh>structural/hele_civic_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
</animations>
<mesh>structural/mace_cc_struct.dae</mesh>
<props>
<prop actor="props/structures/macedonians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
</animations>
<mesh>structural/spart_cc_struct.dae</mesh>
<props>
<prop actor="props/structures/spartans/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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