Some texture and actor updates, specifically in regards to capes.
This was SVN commit r9953.
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@ -17,7 +17,7 @@
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<texture>props/shield/mace_bronze_b.png</texture>
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</variant>
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<variant frequency="1" name="bronze shield shield">
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<texture>props/shield/hele_macedon_royal.dds</texture>
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<texture>props/shield/mace_bronze_c.png</texture>
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</variant>
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</group>
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</actor>
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@ -16,7 +16,7 @@
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<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_alexander.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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<prop actor="props/units/cape_hd_cav_white.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/hele_alexander.dds</texture>
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</variant>
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@ -21,7 +21,7 @@
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<prop actor="props/units/heads/hele_leonidas.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
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<prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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@ -15,6 +15,7 @@
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/hele_philip_3.dds</texture>
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</variant>
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BIN
binaries/data/mods/public/art/textures/skins/props/cape_hd_beige.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/cape_hd_beige.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/cape_hd_white.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/cape_hd_white.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_shield_guide_2.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_shield_guide_2.png
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binaries/data/mods/public/art/textures/skins/props/shield/mace_bronze_c.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/mace_bronze_c.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/hele_alexander.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/hele_alexander.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_leonidas.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_leonidas.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_spartitiate_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/hele_spartitiate_a.dds
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