#Mauritanian Archers.
This was SVN commit r9881.
This commit is contained in:
parent
0b5e959a31
commit
b2be81c51f
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/head_m_ponytail.dae</mesh>
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<texture>props/head/numid_face_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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||||
<group>
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<variant>
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<mesh>props/head_m_ponytail.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Face a ">
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<texture>props/head/mauritanian_a.dds</texture>
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</variant>
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<variant frequency="1" name="Face b">
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<texture>props/head/mauritanian_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="a">
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<mesh>props/helmet/hele_hat_a.pmd</mesh>
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<texture>props/helmet/hele_straw.dds</texture>
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<variant name="Straw Hat">
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<mesh>props/helmet/hele_straw_hat.dae</mesh>
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<texture>props/helmet/straw_hat_a.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant>
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<mesh>props/helmet/kart_straw.dae</mesh>
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<texture>props/helmet/straw_hat_a.png</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100">
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<mesh>props/pers_quiver_hip.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="quiver light">
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<texture>props/pers_quiver_light.png</texture>
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</variant>
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<variant frequency="2" name="quiver dark">
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<texture>props/pers_quiver_dark.png</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="quiver hip">
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<mesh>props/quiver_hip.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="quiver light">
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<texture>props/quiver_light.png</texture>
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</variant>
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<variant frequency="1" name="quiver dark">
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<texture>props/quiver_dark.png</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/archer_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/round_archer_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Half Moon">
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<texture>props/shield/kart_round_ad.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/archer_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/round_archer_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Leather-Tanit">
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<texture>props/shield/kart_leather_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_noboss_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/round_noboss_back_wicker.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Leather-Tanit">
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<texture>props/shield/kart_leather_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="back">
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<mesh>props/shield/archer_back.dae</mesh>
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<texture>props/shield/hele_oval_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant frequency="1" name="back">
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<mesh>props/shield/round_noboss_b.dae</mesh>
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<texture>props/shield/hele_oval_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,143 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_maur_ponytail_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
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<prop actor="props/units/shields/kart_archer_a.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/kart_iar_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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||||
<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="carry_food">
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<props>
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<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_meat">
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<props>
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<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_wood">
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<props>
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<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_stone">
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<props>
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<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_metal">
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<props>
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<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,142 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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||||
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_maur_ponytail.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/kart_iar_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
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||||
<variant name="gather_tree">
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||||
<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
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</variant>
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||||
<variant name="gather_fruit">
|
||||
<props>
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||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
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</props>
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||||
</variant>
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||||
<variant name="gather_meat">
|
||||
<props>
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||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,144 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/kart_straw.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/kart_iar_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -18,6 +18,7 @@
|
||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/heads/pers_neckguard.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/head_m_ponytail.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/head_m_ponytail.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_straw_hat.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_straw_hat.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/kart_straw.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/kart_straw.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/pers_quiver_hip.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/pers_quiver_hip.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/quiver_hip.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/quiver_hip.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/archer_back.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/archer_back.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/archer_front.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/archer_front.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/head/mauritanian_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/head/mauritanian_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/head/mauritanian_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/head/mauritanian_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/straw_hat_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/straw_hat_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/quiver_dark.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/quiver_dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/quiver_light.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/quiver_light.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_leather_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_leather_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_round_ad.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kart_round_ad.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart_iar_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart_iar_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart_iar_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart_iar_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart_iar_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart_iar_e.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_archer.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_archer.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -20,6 +20,7 @@
|
||||
units/cart_infantry_spearman_b
|
||||
units/cart_infantry_swordsman_b
|
||||
units/cart_infantry_javelinist_b
|
||||
units/cart_infantry_archer_b
|
||||
units/cart_infantry_slinger_b
|
||||
units/cart_cavalry_spearman_b
|
||||
units/cart_cavalry_swordsman_b
|
||||
|
@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/cart_infantry_archer_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/cart_infantry_archer_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/infantry_archer_a.xml</Actor>
|
||||
</VisualActor>
|
||||
<ResourceGatherer>
|
||||
<BaseSpeed>0.75</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<Health>
|
||||
<Max>95</Max>
|
||||
<RegenRate>0.3</RegenRate>
|
||||
</Health>
|
||||
<Stamina>
|
||||
<Max>700</Max>
|
||||
</Stamina>
|
||||
<Armour>
|
||||
<Hack>3.0</Hack>
|
||||
<Pierce>3.0</Pierce>
|
||||
<Crush>3.0</Crush>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Pierce>30.0</Pierce>
|
||||
<MaxRange>64.0</MaxRange>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
</Entity>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_ranged_archer">
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SelectionGroupName>units/cart_infantry_archer_b</SelectionGroupName>
|
||||
<GenericName>Mauritanian Archer</GenericName>
|
||||
<SpecificName>(Carthage Archer)</SpecificName>
|
||||
<History>A mercenary archer from North Africa.</History>
|
||||
<Icon>units/cart_infantry_archer.png</Icon>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/cart_infantry_archer_a</Entity>
|
||||
</Promotion>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<metal>85</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/infantry_archer_b.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/cart_infantry_archer_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/infantry_archer_e.xml</Actor>
|
||||
</VisualActor>
|
||||
<ResourceGatherer>
|
||||
<BaseSpeed>0.5</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<Health>
|
||||
<Max>105</Max>
|
||||
<RegenRate>0.4</RegenRate>
|
||||
</Health>
|
||||
<Stamina>
|
||||
<Max>690</Max>
|
||||
</Stamina>
|
||||
<Armour>
|
||||
<Hack>4.0</Hack>
|
||||
<Pierce>4.0</Pierce>
|
||||
<Crush>6.0</Crush>
|
||||
</Armour>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.7</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>16.75</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Pierce>35.0</Pierce>
|
||||
<MaxRange>68.0</MaxRange>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
</Entity>
|
Loading…
Reference in New Issue
Block a user