This was SVN commit r4627.
This commit is contained in:
parent
a265a441fd
commit
bf517216c5
@ -6,7 +6,11 @@
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<float/>
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<group>
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<variant>
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<variant frequency="1" name="base">
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<animations>
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<animation file="mechanical/ship_idle.psa" name="idle" speed="100"/>
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<animation file="mechanical/ship_move.psa" name="walk" speed="100"/>
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</animations>
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||||
<mesh>structural/hele_bir.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
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@ -4,11 +4,13 @@
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<castshadow/>
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<group>
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<variant name="Base">
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<variant frequency="1" name="Base">
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||||
<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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</animations>
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<colour>0 0 0</colour>
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<mesh>skeletal/horse.pmd</mesh>
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@ -16,7 +18,7 @@
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</group>
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<group>
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<variant>
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<variant frequency="1" name="horse-texture">
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<props>
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<prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
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@ -9,6 +9,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="melee" speed="300"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_c.pmd</mesh>
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<props>
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@ -1,48 +1,39 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="yellow">
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<colour>254 216 0</colour>
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</variant>
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<variant name="brown">
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<colour>136 119 0</colour>
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</variant>
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<variant name="rust">
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<colour>241 131 0</colour>
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</variant>
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</group>
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<group>
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<variant>
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<texture>skeletal/horse_hele_a.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/horse_hele_b.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/horse_hele_c.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-palamino">
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<colour>255 232 66</colour>
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<texture>skeletal/horse_hele_b.dds</texture>
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</variant>
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<variant frequency="1" name="horse-color-strawberryroan">
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<colour>247 174 40</colour>
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<texture>skeletal/horse_hele_c.dds</texture>
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</variant>
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<variant frequency="1" name="horse-color-dun">
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<colour>255 136 4</colour>
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<texture>skeletal/horse_hele_a.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -8,9 +8,9 @@
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="18"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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@ -4,10 +4,10 @@
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<castshadow/>
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<group>
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<variant name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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@ -20,27 +20,18 @@
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</group>
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<group>
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<variant name="yellow">
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<colour>254 216 0</colour>
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</variant>
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<variant name="brown">
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<colour>136 119 0</colour>
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</variant>
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<variant name="rust">
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<colour>241 131 0</colour>
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</variant>
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</group>
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<group>
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<variant>
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<texture>skeletal/horse_hele_a.dds</texture>
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</variant>
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<variant>
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<variant frequency="1" name="horse-color-palamino">
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<colour>255 232 66</colour>
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<texture>skeletal/horse_hele_b.dds</texture>
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</variant>
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<variant>
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<variant frequency="1" name="horse-color-strawberryroan">
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<colour>247 174 40</colour>
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<texture>skeletal/horse_hele_c.dds</texture>
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</variant>
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<variant frequency="1" name="horse-color-dun">
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<colour>255 136 4</colour>
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<texture>skeletal/horse_hele_a.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="18"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -4,10 +4,10 @@
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<castshadow/>
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<group>
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<variant name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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@ -20,25 +20,25 @@
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</group>
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<group>
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<variant name="yellow">
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<colour>254 216 0</colour>
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<variant frequency="1" name="horse-color-dun">
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<colour>244 122 11</colour>
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</variant>
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<variant name="brown">
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<colour>136 119 0</colour>
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<variant frequency="1" name="horse-color-lightbay">
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<colour>198 94 0</colour>
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</variant>
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<variant name="rust">
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<colour>241 131 0</colour>
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<variant frequency="1" name="horse-color-darkbay">
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<colour>85 62 6</colour>
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</variant>
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</group>
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<group>
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<variant>
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<variant frequency="1" name="horse-texture-a">
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<texture>skeletal/horse_hele_d.dds</texture>
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</variant>
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<variant>
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<variant frequency="3" name="horse-texture-b">
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<texture>skeletal/horse_hele_e.dds</texture>
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</variant>
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<variant>
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<variant frequency="1" name="horse-texture-c">
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<texture>skeletal/horse_hele_f.dds</texture>
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</variant>
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</group>
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@ -8,7 +8,7 @@
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<animations>
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||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="18"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -4,29 +4,30 @@
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<castshadow/>
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||||
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||||
<group>
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||||
<variant name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_gallop.psa" name="Idle" speed="5"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
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||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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||||
</variant>
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||||
</group>
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<group>
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<variant name="brown">
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<colour>126 91 10</colour>
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</variant>
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||||
<variant name="rust">
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||||
<colour>241 131 0</colour>
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||||
</variant>
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||||
</group>
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||||
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<group>
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||||
<variant name="saddle-leopard">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="units/hellenes/philip_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-white">
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<colour>255 255 255</colour>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="saddle-leopard">
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<props>
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<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
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@ -35,20 +36,8 @@
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</props>
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<texture>skeletal/horse_hele_j.dds</texture>
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</variant>
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<variant name="saddle-leopard">
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<variant frequency="1" name="saddle-lion">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr1.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl1.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_h.dds</texture>
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</variant>
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<variant name="saddle-lion">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
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||||
<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
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||||
<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
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@ -57,17 +46,6 @@
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</props>
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<texture>skeletal/horse_hele_i.dds</texture>
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</variant>
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<variant name="saddle-lion">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr2.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl2.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_g.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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<material>objectcolor.xml</material>
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@ -6,18 +6,19 @@
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<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/rider_gallop.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="350"/>
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||||
<animation file="biped/rider_gallop.psa" name="run" speed="18"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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</props>
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||||
<texture>skeletal/hele_philip.dds</texture>
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<texture>skeletal/hele_philip_2.dds</texture>
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</variant>
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||||
</group>
|
||||
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||||
|
BIN
binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/orchard_apple_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/orchard_apple_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/orchard_pear_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/orchard_pear_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_d.dds
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binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_d.dds
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binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_e.dds
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binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_e.dds
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binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_f.dds
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binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_f.dds
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@ -17,6 +17,6 @@
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||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/hellenes/philip.xml</Actor>
|
||||
<Actor>units/hellenes/philip_horse.xml</Actor>
|
||||
|
||||
</Entity>
|
Loading…
Reference in New Issue
Block a user