1
0
forked from 0ad/0ad

- Added a little logging for successful and failed loading of animations

This was SVN commit r343.
This commit is contained in:
Simon Brenner 2004-06-02 14:26:29 +00:00
parent 04763a1f35
commit c07e561241

View File

@ -56,10 +56,12 @@ CSkeletonAnimDef* CSkeletonAnimManager::GetAnimation(const char* filename)
}
if (!def) {
LOG(ERROR, "CSkeletonAnimManager::GetAnimation(%s): Failed loading, marked file as bad\n", filename);
// add this file as bad
m_BadAnimationFiles.insert(fname);
return 0;
} else {
LOG(NORMAL, "CSkeletonAnimManager::GetAnimation(%s): Loaded successfully\n", filename);
// add mapping for this file
m_Animations[fname]=def;
return def;