- Added a little logging for successful and failed loading of animations
This was SVN commit r343.
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@ -56,10 +56,12 @@ CSkeletonAnimDef* CSkeletonAnimManager::GetAnimation(const char* filename)
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}
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if (!def) {
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LOG(ERROR, "CSkeletonAnimManager::GetAnimation(%s): Failed loading, marked file as bad\n", filename);
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// add this file as bad
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m_BadAnimationFiles.insert(fname);
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return 0;
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} else {
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LOG(NORMAL, "CSkeletonAnimManager::GetAnimation(%s): Loaded successfully\n", filename);
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// add mapping for this file
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m_Animations[fname]=def;
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return def;
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