hele trireme rowing animations and model updates
This was SVN commit r10954.
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@ -4,12 +4,16 @@
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<float/>
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<group>
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<variant frequency="1" name="Greek Trireme">
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<animations>
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<animation file="mechanical/hele_ship_trireme_idle.dae" name="Idle" speed="30"/>
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<animation file="mechanical/hele_ship_trireme_move.dae" name="Walk" speed="10"/>
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</animations>
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<mesh>structural/hele_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/hellenes/trireme_mainsail.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/trireme_mainsail.xml" attachpoint="sail"/>
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<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="sail"/>
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<prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="sail"/>
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</props>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_idle.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_idle.dae
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binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_move.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_move.dae
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binaries/data/mods/public/art/meshes/structural/hele_ship_trireme.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_ship_trireme.dae
(Stored with Git LFS)
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