Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders This was SVN commit r2825.
This commit is contained in:
parent
ffd8630c45
commit
c4c28360eb
@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_mc.pmd</mesh>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_cc.pmd</mesh>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_tc.pmd</mesh>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/special/cape_a.pmd</mesh>
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<texture>props/cape_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="a">
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<mesh>props/helmet/pers_floppy_a.pmd</mesh>
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<texture>props/helmet/floppycap_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="a">
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<mesh>props/helmet/pers_floppy_a.pmd</mesh>
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<texture>props/helmet/floppycap_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,38 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/head_beard_small.pmd</mesh>
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</variant>
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<variant>
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<mesh>props/head_beard_large.pmd</mesh>
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</variant>
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<variant>
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<mesh>props/head_beard_wide.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/head/celt_c.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="medium blonde">
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<colour>208 188 119</colour>
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</variant>
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<variant name="brown">
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<colour>149 116 72</colour>
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</variant>
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<variant name="light blonde">
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<colour>244 213 117</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/special/peltast_lboot.pmd</mesh>
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<texture>props/floppyboot.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/special/peltast_rboot.pmd</mesh>
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<texture>props/floppyboot.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,27 +1,29 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="H">
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<texture>props/shield/hele_pelta_h.dds</texture>
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</variant>
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<variant name="J">
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<texture>props/shield/hele_pelta_j.dds</texture>
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</variant>
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<variant name="K">
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<texture>props/shield/hele_pelta_k.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="l">
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<texture>props/shield/hele_pelta_l.dds</texture>
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</variant>
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<variant name="e">
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<texture>props/shield/hele_pelta_e.dds</texture>
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</variant>
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<variant name="f">
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<texture>props/shield/hele_pelta_f.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,27 +1,29 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="D">
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<texture>props/shield/hele_pelta_d.dds</texture>
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</variant>
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<variant name="I">
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<texture>props/shield/hele_pelta_i.dds</texture>
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</variant>
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<variant name="L">
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<texture>props/shield/hele_pelta_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="a">
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<texture>props/shield/hele_pelta_a.dds</texture>
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</variant>
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<variant name="c">
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<texture>props/shield/hele_pelta_c.dds</texture>
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</variant>
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<variant name="b">
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<texture>props/shield/hele_pelta_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,30 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="A">
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<texture>props/shield/hele_pelta_a.dds</texture>
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</variant>
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<variant name="B">
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<texture>props/shield/hele_pelta_b.dds</texture>
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</variant>
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<variant name="E">
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<texture>props/shield/hele_pelta_e.dds</texture>
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</variant>
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<variant name="G">
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<texture>props/shield/hele_pelta_g.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/pelta_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="h">
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<texture>props/shield/hele_pelta_h.dds</texture>
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</variant>
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<variant name="j">
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<texture>props/shield/hele_pelta_j.dds</texture>
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</variant>
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<variant name="k">
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<texture>props/shield/hele_pelta_k.dds</texture>
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</variant>
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</group>
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</actor>
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@ -5,10 +5,16 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shield/pelta_a_b.pmd</mesh>
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<props/>
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<texture>props/wrld_wood_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/shield/hele_pelta_i.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/hele_pelta_d.dds</texture>
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</variant>
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</group>
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@ -6,6 +6,9 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/rome_mc.pmd</mesh>
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<props>
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<prop actor="props/structures/romans/barracks.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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@ -5,10 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/rome_cc.pmd</mesh>
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<props/>
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<texture>structural/plac_rome.dds</texture>
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<props>
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<prop actor="props/structures/romans/civil_centre.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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@ -5,10 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/plac_tc.pmd</mesh>
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<props/>
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<texture>structural/plac_rome.dds</texture>
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<mesh>structural/rome_tc.pmd</mesh>
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<props>
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<prop actor="props/structures/romans/market.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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22
binaries/data/mods/official/art/actors/temp/tunic_a.xml
Normal file
22
binaries/data/mods/official/art/actors/temp/tunic_a.xml
Normal file
@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/floppy_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
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<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
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</props>
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<texture>skeletal/hele_ijv_e.dds</texture>
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</variant>
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</group>
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</actor>
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22
binaries/data/mods/official/art/actors/temp/tunic_b.xml
Normal file
22
binaries/data/mods/official/art/actors/temp/tunic_b.xml
Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/floppy_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
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<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
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</props>
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<texture>skeletal/hele_ijv_e.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,29 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/hele_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_hele_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
|
||||
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_ijv_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,28 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_ijv_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_ijv_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/official/art/meshes/props/helmet/pers_floppy_a.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/pers_floppy_a.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/rome_cc.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/rome_cc.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/rome_mc.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/rome_mc.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/rome_tc.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/rome_tc.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/special/cape_a.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/special/cape_a.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/special/peltast_lboot.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/special/peltast_lboot.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/special/peltast_rboot.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/special/peltast_rboot.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/skeletal/m_tunic_b.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/skeletal/m_tunic_b.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/structural/rome_cc.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/structural/rome_cc.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/structural/rome_ho_a.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/structural/rome_ho_a.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/structural/rome_ho_b.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/structural/rome_ho_b.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/structural/rome_ho_c.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/structural/rome_ho_c.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/structural/rome_mc.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/structural/rome_mc.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/structural/rome_tc.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/structural/rome_tc.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/cape_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/cape_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/floppyboot.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/floppyboot.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/floppycap_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/floppycap_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/floppycap_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/floppycap_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_c.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_e.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_e.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_f.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_f.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_l.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_pelta_l.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_e.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/structural/rome_struct_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/structural/rome_struct_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/structural/rome_struct_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/structural/rome_struct_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user