This was SVN commit r6888.
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bb6022694e
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/aspis_b.dae</mesh>
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<texture>props/shield/hele_round_back.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-mora-geronthrae">
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<texture>props/shield/hele_spartan_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-elos">
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<texture>props/shield/hele_spartan_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-steniklaros">
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<texture>props/shield/hele_spartan_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-amyklae">
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<texture>props/shield/hele_spartan_e.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-pylos">
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<texture>props/shield/hele_spartan_g.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-limnatos/limnatis">
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<texture>props/shield/hele_spartan_h.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-skiritai">
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<texture>props/shield/hele_spartan_skiritai.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-gorgon">
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<texture>props/shield/hele_spartan_f.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,23 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="l">
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<texture>props/shield/hele_spartan_king.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,17 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="shield-dokana-a">
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<texture>props/shield/hele_spartan_dokana_a.dds</texture>
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@ -20,7 +17,5 @@
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<texture>props/shield/hele_spartan_dokana_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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@ -11,7 +9,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="shield-mora-a">
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<texture>props/shield/hele_spartan_a.dds</texture>
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@ -38,7 +35,5 @@
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<texture>props/shield/hele_spartan_dokana.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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@ -1,23 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="l">
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<texture>props/shield/hele_round_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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