1
0
forked from 0ad/0ad

Biomes for alpine_lakes and alpine_valley

The "biomes" where duplicated between alpine_lakes and alpine_valley.
The biomes can now be selected by the game setup page.
This also remove many `var`'s.

Comments by: @Stan, @elexis
Differential Revision: https://code.wildfiregames.com/D5277
This was SVN commit r28099.
This commit is contained in:
phosit 2024-06-02 17:08:28 +00:00
parent 163063c2a4
commit c6df8f9372
6 changed files with 223 additions and 218 deletions

View File

@ -1,90 +1,27 @@
Engine.LoadLibrary("rmbiome");
Engine.LoadLibrary("rmgen");
Engine.LoadLibrary("rmgen-common");
if (randBool())
setBiome(g_MapSettings.Biome ?? "alpine/winter");
const isLateSpringBiome = g_MapSettings.Biome !== "alpine/winter";
setFogThickness(isLateSpringBiome ? 0.26 : 0.19);
setFogFactor(isLateSpringBiome ? 0.4 : 0.35);
setPPEffect("hdr");
setPPSaturation(isLateSpringBiome ? 0.48 : 0.37);
if (isLateSpringBiome)
{
RandomMapLogger.prototype.printDirectly("Setting late spring biome.\n");
setFogThickness(0.26);
setFogFactor(0.4);
setPPEffect("hdr");
setPPSaturation(0.48);
setPPContrast(0.53);
setPPBloom(0.12);
var tPrimary = ["alpine_dirt_grass_50"];
var tForestFloor = "alpine_forrestfloor";
var tCliff = ["alpine_cliff_a", "alpine_cliff_b", "alpine_cliff_c"];
var tSecondary = "alpine_grass_rocky";
var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
var tSnowLimited = ["alpine_snow_rocky"];
var tDirt = "alpine_dirt";
var tRoad = "new_alpine_citytile";
var tRoadWild = "new_alpine_citytile";
var tShore = "alpine_shore_rocks_grass_50";
var tWater = "alpine_shore_rocks";
var oPine = "gaia/tree/pine";
var oBerryBush = "gaia/fruit/berry_01";
var oDeer = "gaia/fauna_deer";
var oFish = "gaia/fish/generic";
var oRabbit = "gaia/fauna_rabbit";
var oStoneLarge = "gaia/rock/alpine_large";
var oStoneSmall = "gaia/rock/alpine_small";
var oMetalLarge = "gaia/ore/alpine_large";
var aGrass = "actor|props/flora/grass_soft_small_tall.xml";
var aGrassShort = "actor|props/flora/grass_soft_large.xml";
var aRockLarge = "actor|geology/stone_granite_med.xml";
var aRockMedium = "actor|geology/stone_granite_med.xml";
var aBushMedium = "actor|props/flora/bush_medit_me.xml";
var aBushSmall = "actor|props/flora/bush_medit_sm.xml";
}
else
{
RandomMapLogger.prototype.printDirectly("Setting winter spring biome.\n");
setFogFactor(0.35);
setFogThickness(0.19);
setPPSaturation(0.37);
setPPEffect("hdr");
var tPrimary = ["alpine_snow_a", "alpine_snow_b"];
var tForestFloor = "alpine_forrestfloor_snow";
var tCliff = ["alpine_cliff_snow"];
var tSecondary = "alpine_grass_snow_50";
var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
var tSnowLimited = ["alpine_snow_a", "alpine_snow_b"];
var tDirt = "alpine_dirt";
var tRoad = "new_alpine_citytile";
var tRoadWild = "new_alpine_citytile";
var tShore = "alpine_shore_rocks_icy";
var tWater = "alpine_shore_rocks";
var oPine = "gaia/tree/pine_w";
var oBerryBush = "gaia/fruit/berry_01";
var oDeer = "gaia/fauna_deer";
var oFish = "gaia/fish/generic";
var oRabbit = "gaia/fauna_rabbit";
var oStoneLarge = "gaia/rock/alpine_large";
var oStoneSmall = "gaia/rock/alpine_small";
var oMetalLarge = "gaia/ore/alpine_large";
var aGrass = "actor|props/flora/grass_soft_dry_small_tall.xml";
var aGrassShort = "actor|props/flora/grass_soft_dry_large.xml";
var aRockLarge = "actor|geology/stone_granite_med.xml";
var aRockMedium = "actor|geology/stone_granite_med.xml";
var aBushMedium = "actor|props/flora/bush_medit_me_dry.xml";
var aBushSmall = "actor|props/flora/bush_medit_sm_dry.xml";
}
const pForest = [tForestFloor + TERRAIN_SEPARATOR + oPine, tForestFloor];
const pForest = [g_Terrains.forestFloor + TERRAIN_SEPARATOR + g_Gaia.tree1, g_Terrains.forestFloor];
const heightSeaGround = -5;
const heightLand = 3;
const g_Map = new RandomMap(heightLand, tPrimary);
const g_Map = new RandomMap(heightLand, g_Terrains.mainTerrain);
const numPlayers = getNumPlayers();
const mapSize = g_Map.getSize();
@ -104,31 +41,38 @@ placePlayerBases({
"PlayerTileClass": clPlayer,
"BaseResourceClass": clBaseResource,
"CityPatch": {
"outerTerrain": tRoadWild,
"innerTerrain": tRoad
"outerTerrain": g_Terrains.roadWild,
"innerTerrain": g_Terrains.road
},
"StartingAnimal": {
},
"Berries": {
"template": oBerryBush
"template": g_Gaia.fruitBush
},
"Mines": {
"types": [
{ "template": oMetalLarge },
{ "template": oStoneLarge }
{ "template": g_Gaia.metalLarge },
{ "template": g_Gaia.stoneLarge }
]
},
"Trees": {
"template": oPine,
"template": g_Gaia.tree1,
"count": scaleByMapSize(3, 12)
},
"Decoratives": {
"template": aGrassShort
"template": g_Decoratives.grassShort
}
});
Engine.SetProgress(20);
createMountains(tCliff, avoidClasses(clPlayer, 20, clHill, 8), clHill, scaleByMapSize(10, 40) * numPlayers, Math.floor(scaleByMapSize(40, 60)), Math.floor(scaleByMapSize(4, 5)), Math.floor(scaleByMapSize(7, 15)), Math.floor(scaleByMapSize(5, 15)));
createMountains(g_Terrains.cliff,
avoidClasses(clPlayer, 20, clHill, 8),
clHill,
scaleByMapSize(10, 40) * numPlayers,
Math.floor(scaleByMapSize(40, 60)),
Math.floor(scaleByMapSize(4, 5)),
Math.floor(scaleByMapSize(7, 15)),
Math.floor(scaleByMapSize(5, 15)));
Engine.SetProgress(30);
@ -136,7 +80,7 @@ g_Map.log("Creating lakes");
createAreas(
new ChainPlacer(1, Math.floor(scaleByMapSize(4, 8)), Math.floor(scaleByMapSize(40, 180)), 0.7),
[
new LayeredPainter([tShore, tWater], [1]),
new LayeredPainter([g_Terrains.shore, g_Terrains.water], [1]),
new SmoothElevationPainter(ELEVATION_SET, heightSeaGround, 5),
new TileClassPainter(clWater)
],
@ -144,65 +88,82 @@ createAreas(
scaleByMapSize(5, 16),
1);
paintTerrainBasedOnHeight(3, Math.floor(scaleByMapSize(20, 40)), 0, tCliff);
paintTerrainBasedOnHeight(Math.floor(scaleByMapSize(20, 40)), 100, 3, tSnowLimited);
paintTerrainBasedOnHeight(3, Math.floor(scaleByMapSize(20, 40)), 0, g_Terrains.cliff);
paintTerrainBasedOnHeight(Math.floor(scaleByMapSize(20, 40)), 100, 3, g_Terrains.snowLimited);
createBumps(avoidClasses(clWater, 2, clPlayer, 20));
const [forestTrees, stragglerTrees] = getTreeCounts(500, 3000, 0.7);
createForests(
[tPrimary, tForestFloor, tForestFloor, pForest, pForest],
avoidClasses(clPlayer, 20, clForest, 17, clHill, 0, clWater, 2),
clForest,
forestTrees);
[g_Terrains.mainTerrain, g_Terrains.forestFloor, g_Terrains.forestFloor, pForest, pForest],
avoidClasses(clPlayer, 20, clForest, 17, clHill, 0, clWater, 2),
clForest,
forestTrees);
Engine.SetProgress(60);
g_Map.log("Creating dirt patches");
createLayeredPatches(
[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
[[tDirt,tHalfSnow], [tHalfSnow,tSnowLimited]],
[2],
avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
scaleByMapSize(15, 45),
clDirt);
[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
[[g_Terrains.dirt, g_Terrains.halfSnow], [g_Terrains.halfSnow, g_Terrains.snowLimited]],
[2],
avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
scaleByMapSize(15, 45),
clDirt);
g_Map.log("Creating grass patches");
createPatches(
[scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
tSecondary,
avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
scaleByMapSize(15, 45),
clDirt);
[scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
g_Terrains.tier2Terrain,
avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
scaleByMapSize(15, 45),
clDirt);
Engine.SetProgress(65);
g_Map.log("Creating stone mines");
createMines(
[
[new SimpleObject(oStoneSmall, 0, 2, 0, 4, 0, 2 * Math.PI, 1), new SimpleObject(oStoneLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)],
[new SimpleObject(oStoneSmall, 2,5, 1,3)]
],
avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
clRock);
[
[
new SimpleObject(g_Gaia.stoneSmall, 0, 2, 0, 4, 0, 2 * Math.PI, 1),
new SimpleObject(g_Gaia.stoneSmall, 1, 1, 0, 4, 0, 2 * Math.PI, 4)
],
[
new SimpleObject(g_Gaia.stoneSmall, 2, 5, 1, 3)
]
],
avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
clRock);
g_Map.log("Creating metal mines");
createMines(
[
[new SimpleObject(oMetalLarge, 1,1, 0,4)]
],
avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1),
clMetal
);
[
[new SimpleObject(g_Gaia.metalLarge, 1, 1, 0, 4)]
],
avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1),
clMetal);
Engine.SetProgress(70);
createDecoration(
[
[new SimpleObject(aRockMedium, 1, 3, 0, 1)],
[new SimpleObject(aRockLarge, 1, 2, 0, 1), new SimpleObject(aRockMedium, 1, 3, 0, 2)],
[new SimpleObject(aGrassShort, 1, 2, 0, 1)],
[new SimpleObject(aGrass, 2, 4, 0, 1.8), new SimpleObject(aGrassShort, 3, 6, 1.2, 2.5)],
[new SimpleObject(aBushMedium, 1, 2, 0, 2), new SimpleObject(aBushSmall, 2, 4, 0, 2)]
[
new SimpleObject(g_Decoratives.rockMedium, 1, 3, 0, 1)
],
[
new SimpleObject(g_Decoratives.rockLarge, 1, 2, 0, 1),
new SimpleObject(g_Decoratives.rockMedium, 1, 3, 0, 2)
],
[
new SimpleObject(g_Decoratives.grassShort, 1, 2, 0, 1)
],
[
new SimpleObject(g_Decoratives.grass, 2, 4, 0, 1.8),
new SimpleObject(g_Decoratives.grassShort, 3, 6, 1.2, 2.5)
],
[
new SimpleObject(g_Decoratives.bushMedium, 1, 2, 0, 2),
new SimpleObject(g_Decoratives.bushSmall, 2, 4, 0, 2)
]
],
[
scaleByMapAreaAbsolute(16),
@ -217,8 +178,8 @@ Engine.SetProgress(75);
createFood(
[
[new SimpleObject(oDeer, 5, 7, 0, 4)],
[new SimpleObject(oRabbit, 2, 3, 0, 2)]
[new SimpleObject(g_Gaia.mainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(g_Gaia.secondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
@ -229,7 +190,7 @@ createFood(
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
[new SimpleObject(g_Gaia.fruitBush, 5, 7, 0, 4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
@ -239,7 +200,7 @@ createFood(
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
[new SimpleObject(g_Gaia.fish, 2, 3, 0, 2)]
],
[
15 * numPlayers
@ -250,7 +211,7 @@ createFood(
Engine.SetProgress(85);
createStragglerTrees(
[oPine],
[g_Gaia.tree1],
avoidClasses(clWater, 5, clForest, 3, clHill, 1, clPlayer, 12, clMetal, 6, clRock, 6),
clForest,
stragglerTrees);

View File

@ -4,6 +4,7 @@
"Script" : "alpine_lakes.js",
"Description" : "High Alpine mountains surrounding deep valleys strung with mountain streams and finger-like lakes.",
"CircularMap" : true,
"Preview" : "alpine_lakes.png"
"Preview" : "alpine_lakes.png",
"SupportedBiomes": "alpine/"
}
}

View File

@ -1,3 +1,4 @@
Engine.LoadLibrary("rmbiome");
Engine.LoadLibrary("rmgen");
Engine.LoadLibrary("rmgen-common");
@ -17,6 +18,8 @@ TILE_CENTERED_HEIGHT_MAP = true;
*/
function MountainRangeBuilder(args)
{
this.numPlayers = args.numPlayers;
/**
* These parameters paint the mountainranges after their location was determined.
*/
@ -76,7 +79,7 @@ function MountainRangeBuilder(args)
MountainRangeBuilder.prototype.InitPossibleEdges = function()
{
for (let i = 0; i < this.vertices.length; ++i)
for (let j = numPlayers; j < this.vertices.length; ++j)
for (let j = this.numPlayers; j < this.vertices.length; ++j)
if (j > i)
this.possibleEdges.push([i, j]);
};
@ -87,7 +90,12 @@ MountainRangeBuilder.prototype.InitConnectable = function()
{
this.verticesConnectable[i] = [];
for (let j = 0; j < this.vertices.length; ++j)
this.verticesConnectable[i][j] = i >= numPlayers || j >= numPlayers || i == j || i != j - 1 && i != j + 1;
this.verticesConnectable[i][j] =
i >= this.numPlayers ||
j >= this.numPlayers ||
i == j ||
i != j - 1 &&
i != j + 1;
}
};
@ -196,9 +204,9 @@ MountainRangeBuilder.prototype.PaintCurrentEdge = function()
/**
* This is the only function meant to be publicly accessible.
*/
MountainRangeBuilder.prototype.CreateMountainRanges = function()
MountainRangeBuilder.prototype.CreateMountainRanges = function(map)
{
g_Map.log("Creating mountainrange with " + this.possibleEdges.length + " possible edges");
map.log("Creating mountainrange with " + this.possibleEdges.length + " possible edges");
const max = this.possibleEdges.length;
@ -226,71 +234,16 @@ MountainRangeBuilder.prototype.CreateMountainRanges = function()
}
};
if (randBool())
{
RandomMapLogger.prototype.printDirectly("Setting late spring biome.\n");
var tPrimary = ["alpine_dirt_grass_50"];
var tForestFloor = "alpine_forrestfloor";
var tCliff = ["alpine_cliff_a", "alpine_cliff_b", "alpine_cliff_c"];
var tSecondary = "alpine_grass_rocky";
var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
var tSnowLimited = ["alpine_snow_rocky"];
var tDirt = "alpine_dirt";
var tRoad = "new_alpine_citytile";
var tRoadWild = "new_alpine_citytile";
var oPine = "gaia/tree/pine";
var oBerryBush = "gaia/fruit/berry_01";
var oDeer = "gaia/fauna_deer";
var oRabbit = "gaia/fauna_rabbit";
var oStoneLarge = "gaia/rock/alpine_large";
var oStoneSmall = "gaia/rock/alpine_small";
var oMetalLarge = "gaia/ore/alpine_large";
var aGrass = "actor|props/flora/grass_soft_small_tall.xml";
var aGrassShort = "actor|props/flora/grass_soft_large.xml";
var aRockLarge = "actor|geology/stone_granite_med.xml";
var aRockMedium = "actor|geology/stone_granite_med.xml";
var aBushMedium = "actor|props/flora/bush_medit_me.xml";
var aBushSmall = "actor|props/flora/bush_medit_sm.xml";
}
else
{
RandomMapLogger.prototype.printDirectly("Setting winter biome.\n");
var tPrimary = ["alpine_snow_a", "alpine_snow_b"];
var tForestFloor = "alpine_forrestfloor_snow";
var tCliff = ["alpine_cliff_snow"];
var tSecondary = "alpine_grass_snow_50";
var tHalfSnow = ["alpine_grass_snow_50", "alpine_dirt_snow"];
var tSnowLimited = ["alpine_snow_a", "alpine_snow_b"];
var tDirt = "alpine_dirt";
var tRoad = "new_alpine_citytile";
var tRoadWild = "new_alpine_citytile";
var oPine = "gaia/tree/pine_w";
var oBerryBush = "gaia/fruit/berry_01";
var oDeer = "gaia/fauna_deer";
var oRabbit = "gaia/fauna_rabbit";
var oStoneLarge = "gaia/rock/alpine_large";
var oStoneSmall = "gaia/rock/alpine_small";
var oMetalLarge = "gaia/ore/alpine_large";
var aGrass = "actor|props/flora/grass_soft_dry_small_tall.xml";
var aGrassShort = "actor|props/flora/grass_soft_dry_large.xml";
var aRockLarge = "actor|geology/stone_granite_med.xml";
var aRockMedium = "actor|geology/stone_granite_med.xml";
var aBushMedium = "actor|props/flora/bush_medit_me_dry.xml";
var aBushSmall = "actor|props/flora/bush_medit_sm_dry.xml";
}
setBiome(g_MapSettings.Biome ?? "alpine/winter");
var heightLand = 3;
var heightOffsetBump = 2;
var snowlineHeight = 29;
var heightMountain = 30;
const pForest = [tForestFloor + TERRAIN_SEPARATOR + oPine, tForestFloor];
const pForest = [g_Terrains.forestFloor + TERRAIN_SEPARATOR + g_Gaia.tree1, g_Terrains.forestFloor];
const g_Map = new RandomMap(heightLand, tPrimary);
const g_Map = new RandomMap(heightLand, g_Terrains.mainTerrain);
const numPlayers = getNumPlayers();
const mapCenter = g_Map.getCenter();
@ -311,33 +264,34 @@ placePlayerBases({
"PlayerTileClass": clPlayer,
"BaseResourceClass": clBaseResource,
"CityPatch": {
"outerTerrain": tRoadWild,
"innerTerrain": tRoad
"outerTerrain": g_Terrains.roadWild,
"innerTerrain": g_Terrains.road
},
"StartingAnimal": {
},
"Berries": {
"template": oBerryBush
"template": g_Gaia.fruitBush
},
"Mines": {
"types": [
{ "template": oMetalLarge },
{ "template": oStoneLarge }
{ "template": g_Gaia.metalLarge },
{ "template": g_Gaia.stoneLarge }
]
},
"Trees": {
"template": oPine
"template": g_Gaia.tree1
},
"Decoratives": {
"template": aGrassShort
"template": g_Decoratives.grassShort
}
});
Engine.SetProgress(20);
new MountainRangeBuilder({
"numPlayers": numPlayers,
"pathplacer": new PathPlacer(undefined, undefined, undefined, 0.4, scaleByMapSize(3, 12), 0.1, 0.1, 0.1),
"painters":[
new LayeredPainter([tCliff, tPrimary], [3]),
new LayeredPainter([g_Terrains.cliff, g_Terrains.mainTerrain], [3]),
new SmoothElevationPainter(ELEVATION_SET, heightMountain, 2),
new TileClassPainter(clHill)
],
@ -353,12 +307,12 @@ new MountainRangeBuilder({
...distributePointsOnCircle(numPlayers, startAngle + Math.PI / numPlayers, fractionToTiles(0.18), mapCenter)[0],
mapCenter
]
}).CreateMountainRanges();
}).CreateMountainRanges(g_Map);
Engine.SetProgress(35);
paintTerrainBasedOnHeight(heightLand + 0.1, snowlineHeight, 0, tCliff);
paintTerrainBasedOnHeight(snowlineHeight, heightMountain, 3, tSnowLimited);
paintTerrainBasedOnHeight(heightLand + 0.1, snowlineHeight, 0, g_Terrains.cliff);
paintTerrainBasedOnHeight(snowlineHeight, heightMountain, 3, g_Terrains.snowLimited);
g_Map.log("Creating bumps");
createAreas(
@ -372,7 +326,7 @@ g_Map.log("Creating hills");
createAreas(
new ClumpPlacer(scaleByMapSize(40, 150), 0.2, 0.1, Infinity),
[
new LayeredPainter([tCliff, tSnowLimited], [2]),
new LayeredPainter([g_Terrains.cliff, g_Terrains.snowLimited], [2]),
new SmoothElevationPainter(ELEVATION_SET, heightMountain, 2),
new TileClassPainter(clHill)
],
@ -384,7 +338,7 @@ Engine.SetProgress(50);
g_Map.log("Creating forests");
const [forestTrees, stragglerTrees] = getTreeCounts(500, 3000, 0.7);
const types = [
[[tForestFloor, tPrimary, pForest], [tForestFloor, pForest]]
[[g_Terrains.forestFloor, g_Terrains.mainTerrain, pForest], [g_Terrains.forestFloor, pForest]]
];
var size = forestTrees / (scaleByMapSize(2,8) * numPlayers);
@ -406,7 +360,12 @@ for (const size of [scaleByMapSize(3, 48), scaleByMapSize(5, 84), scaleByMapSize
createAreas(
new ClumpPlacer(size, 0.3, 0.06, 0.5),
[
new LayeredPainter([[tDirt, tHalfSnow], [tHalfSnow, tSnowLimited]], [2]),
new LayeredPainter(
[
[g_Terrains.dirt, g_Terrains.halfSnow],
[g_Terrains.halfSnow, g_Terrains.snowLimited]
],
[2]),
new TileClassPainter(clDirt)
],
avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
@ -416,28 +375,34 @@ g_Map.log("Creating grass patches");
for (const size of [scaleByMapSize(2, 32), scaleByMapSize(3, 48), scaleByMapSize(5, 80)])
createAreas(
new ClumpPlacer(size, 0.3, 0.06, 0.5),
new TerrainPainter(tSecondary),
new TerrainPainter(g_Terrains.tier2Terrain),
avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12),
scaleByMapSize(15, 45));
Engine.SetProgress(65);
g_Map.log("Creating stone mines");
var group = new SimpleGroup([new SimpleObject(oStoneSmall, 0, 2, 0, 4, 0, 2 * Math.PI, 1), new SimpleObject(oStoneLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)], true, clRock);
var group = new SimpleGroup(
[
new SimpleObject(g_Gaia.stoneSmall, 0, 2, 0, 4, 0, 2 * Math.PI, 1),
new SimpleObject(g_Gaia.stoneLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)
],
true,
clRock);
createObjectGroupsDeprecated(group, 0,
avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
scaleByMapSize(4,16), 100
);
g_Map.log("Creating small stone mines");
group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock);
group = new SimpleGroup([new SimpleObject(g_Gaia.stoneSmall, 2, 5, 1, 3)], true, clRock);
createObjectGroupsDeprecated(group, 0,
avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
scaleByMapSize(4,16), 100
);
g_Map.log("Creating metal mines");
group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal);
group = new SimpleGroup([new SimpleObject(g_Gaia.metalLarge, 1, 1, 0, 4)], true, clMetal);
createObjectGroupsDeprecated(group, 0,
avoidClasses(clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1),
scaleByMapSize(4,16), 100
@ -446,7 +411,7 @@ Engine.SetProgress(70);
g_Map.log("Creating small decorative rocks");
group = new SimpleGroup(
[new SimpleObject(aRockMedium, 1,3, 0,1)],
[new SimpleObject(g_Decoratives.rockMedium, 1, 3, 0, 1)],
true
);
createObjectGroupsDeprecated(
@ -457,7 +422,10 @@ createObjectGroupsDeprecated(
g_Map.log("Creating large decorative rocks");
group = new SimpleGroup(
[new SimpleObject(aRockLarge, 1,2, 0,1), new SimpleObject(aRockMedium, 1,3, 0,2)],
[
new SimpleObject(g_Decoratives.rockLarge, 1, 2, 0, 1),
new SimpleObject(g_Decoratives.rockMedium, 1, 3, 0, 2)
],
true
);
createObjectGroupsDeprecated(
@ -469,7 +437,7 @@ Engine.SetProgress(75);
g_Map.log("Creating deer");
group = new SimpleGroup(
[new SimpleObject(oDeer, 5,7, 0,4)],
[new SimpleObject(g_Gaia.mainHuntableAnimal, 5, 7, 0, 4)],
true, clFood
);
createObjectGroupsDeprecated(group, 0,
@ -479,7 +447,7 @@ createObjectGroupsDeprecated(group, 0,
g_Map.log("Creating berry bush");
group = new SimpleGroup(
[new SimpleObject(oBerryBush, 5,7, 0,4)],
[new SimpleObject(g_Gaia.fruitBush, 5, 7, 0, 4)],
true, clFood
);
createObjectGroupsDeprecated(group, 0,
@ -489,7 +457,7 @@ createObjectGroupsDeprecated(group, 0,
g_Map.log("Creating rabbit");
group = new SimpleGroup(
[new SimpleObject(oRabbit, 2,3, 0,2)],
[new SimpleObject(g_Gaia.secondaryHuntableAnimal, 2, 3, 0, 2)],
true, clFood
);
createObjectGroupsDeprecated(group, 0,
@ -499,7 +467,7 @@ createObjectGroupsDeprecated(group, 0,
Engine.SetProgress(85);
createStragglerTrees(
[oPine],
[g_Gaia.tree1],
avoidClasses(clForest, 1, clHill, 1, clPlayer, 12, clMetal, 6, clRock, 6),
clForest,
stragglerTrees);
@ -508,7 +476,7 @@ g_Map.log("Creating small grass tufts");
var planetm = 1;
group = new SimpleGroup(
[new SimpleObject(aGrassShort, 1,2, 0,1, -Math.PI / 8, Math.PI / 8)]
[new SimpleObject(g_Decoratives.grassShort, 1, 2, 0, 1, -Math.PI / 8, Math.PI / 8)]
);
createObjectGroupsDeprecated(group, 0,
avoidClasses(clHill, 2, clPlayer, 2, clDirt, 0),
@ -517,9 +485,9 @@ createObjectGroupsDeprecated(group, 0,
Engine.SetProgress(90);
g_Map.log("Creating large grass tufts");
group = new SimpleGroup(
[new SimpleObject(aGrass, 2,4, 0,1.8, -Math.PI / 8, Math.PI / 8), new SimpleObject(aGrassShort, 3,6, 1.2,2.5, -Math.PI / 8, Math.PI / 8)]
);
group = new SimpleGroup([
new SimpleObject(g_Decoratives.grass, 2, 4, 0, 1.8, -Math.PI / 8, Math.PI / 8),
new SimpleObject(g_Decoratives.grassShort, 3, 6, 1.2, 2.5, -Math.PI / 8, Math.PI / 8)]);
createObjectGroupsDeprecated(group, 0,
avoidClasses(clHill, 2, clPlayer, 2, clDirt, 1, clForest, 0),
planetm * scaleByMapSize(13, 200)
@ -527,9 +495,9 @@ createObjectGroupsDeprecated(group, 0,
Engine.SetProgress(95);
g_Map.log("Creating bushes");
group = new SimpleGroup(
[new SimpleObject(aBushMedium, 1,2, 0,2), new SimpleObject(aBushSmall, 2,4, 0,2)]
);
group = new SimpleGroup([
new SimpleObject(g_Decoratives.bushMedium, 1, 2, 0, 2),
new SimpleObject(g_Decoratives.bushSmall, 2, 4, 0, 2)]);
createObjectGroupsDeprecated(group, 0,
avoidClasses(clHill, 1, clPlayer, 1, clDirt, 1),
planetm * scaleByMapSize(13, 200), 50

View File

@ -4,6 +4,7 @@
"Script" : "alpine_valley.js",
"Description" : "High Alpine mountains bordering deep valleys.",
"Preview" : "alpine_valley.png",
"CircularMap" : true
"CircularMap" : true,
"SupportedBiomes": "alpine/"
}
}

View File

@ -0,0 +1,37 @@
{
"Description": {
"Title": "Late Spring",
"Description": "A blend of lingering snow and emerging grass, marking a quiet transition from winter to summer."
},
"Terrains": {
"mainTerrain": ["alpine_dirt_grass_50"],
"forestFloor": "alpine_forrestfloor_snow",
"cliff": ["alpine_cliff_a", "alpine_cliff_b", "alpine_cliff_c"],
"tier2Terrain": "alpine_grass_rocky",
"halfSnow": ["alpine_grass_snow_50", "alpine_dirt_snow"],
"snowLimited": ["alpine_snow_rocky"],
"dirt": "alpine_dirt",
"road": "new_alpine_citytile",
"roadWild": "new_alpine_citytile",
"water": "alpine_shore_rocks",
"shore": "alpine_shore_rocks_grass_50"
},
"Gaia": {
"tree1": "gaia/tree/pine",
"fruitBush": "gaia/fruit/berry_01",
"mainHuntableAnimal": "gaia/fauna_deer",
"secondaryHuntableAnimal": "gaia/fauna_rabbit",
"fish": "gaia/fish/generic",
"stoneLarge": "gaia/rock/alpine_large",
"stoneSmall": "gaia/rock/alpine_small",
"metalLarge": "gaia/ore/alpine_large"
},
"Decoratives": {
"grass": "actor|props/flora/grass_soft_small_tall.xml",
"grassShort": "actor|props/flora/grass_soft_large.xml",
"rockLarge": "actor|geology/stone_granite_med.xml",
"rockMedium": "actor|geology/stone_granite_med.xml",
"bushMedium": "actor|props/flora/bush_medit_me.xml",
"bushSmall": "actor|props/flora/bush_medit_sm.xml"
}
}

View File

@ -0,0 +1,37 @@
{
"Description": {
"Title": "Winter",
"Description": "Snow-capped trees loom through the mist. The ground is blanketed in a layer of snow."
},
"Terrains": {
"mainTerrain": ["alpine_snow_a", "alpine_snow_b"],
"forestFloor": "alpine_forrestfloor_snow",
"cliff": ["alpine_cliff_snow"],
"tier2Terrain": "alpine_grass_snow_50",
"halfSnow": ["alpine_grass_snow_50", "alpine_dirt_snow"],
"snowLimited": ["alpine_snow_a", "alpine_snow_b"],
"dirt": "alpine_dirt",
"road": "new_alpine_citytile",
"roadWild": "new_alpine_citytile",
"water": "alpine_shore_rocks",
"shore": "alpine_shore_rocks_icy"
},
"Gaia": {
"tree1": "gaia/tree/pine_w",
"fruitBush": "gaia/fruit/berry_01",
"mainHuntableAnimal": "gaia/fauna_deer",
"secondaryHuntableAnimal": "gaia/fauna_rabbit",
"fish": "gaia/fish/generic",
"stoneLarge": "gaia/rock/alpine_large",
"stoneSmall": "gaia/rock/alpine_small",
"metalLarge": "gaia/ore/alpine_large"
},
"Decoratives": {
"grass": "actor|props/flora/grass_soft_dry_small_tall.xml",
"grassShort": "actor|props/flora/grass_soft_dry_large.xml",
"rockLarge": "actor|geology/stone_granite_med.xml",
"rockMedium": "actor|geology/stone_granite_med.xml",
"bushMedium": "actor|props/flora/bush_medit_me_dry.xml",
"bushSmall": "actor|props/flora/bush_medit_sm_dry.xml"
}
}