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forked from 0ad/0ad

New Mauryan house models

This was SVN commit r13058.
This commit is contained in:
Pureon 2013-01-09 00:10:45 +00:00
parent d4572e555e
commit ca41c22b71
13 changed files with 84 additions and 9 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_a_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_b_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="house a struct c">
<mesh>structural/maur_house_c_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="house a struct d">
<mesh>structural/maur_house_d_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,15 +4,31 @@
<group>
<variant frequency="1" name="House A">
<mesh>structural/maur_house_a.dae</mesh>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
<props>
<prop actor="props/structures/mauryans/house_a_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="House B">
<mesh>structural/maur_house_b.dae</mesh>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
<props>
<prop actor="props/structures/mauryans/house_b_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="House C">
<mesh>structural/maur_house_c.dae</mesh>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
<props>
<prop actor="props/structures/mauryans/house_c_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="House D">
<mesh>structural/maur_house_d.dae</mesh>
<props>
<prop actor="props/structures/mauryans/house_d_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>

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