Adjusted the desert stone.
Adjusted costs and other things for defensive structures. Continued work on the Saharan Oases map. This was SVN commit r8645.
This commit is contained in:
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12944d1fdc
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="boulder-01">
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<mesh>gaia/geo_desert_01.dae</mesh>
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@ -29,7 +27,6 @@
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<mesh>gaia/geo_desert_08.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="stone-desert-a">
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<texture>gaia/stone_desert_a.dds</texture>
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@ -38,5 +35,4 @@
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<texture>gaia/stone_desert_b.dds</texture>
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</variant>
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</group>
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</actor>
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@ -2,9 +2,23 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<variant frequency="1" name="Jagged">
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<mesh>gaia/geo_stonemine_large.dae</mesh>
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</variant>
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<variant frequency="1" name="Mesa">
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<mesh>gaia/geo_desert_02.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="rock texture">
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<texture>gaia/stonequarry_desert.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal">
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<props>
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<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="formation-01">
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<mesh>gaia/geo_medit_01.dae</mesh>
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@ -23,13 +21,14 @@
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<mesh>gaia/geo_medit_06.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="stone-a">
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<texture>gaia/stone_desert_small_a.dds</texture>
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</variant>
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<variant frequency="1" name="stone-b">
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<texture>gaia/stone_desert_small_b.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal">
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<props>
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@ -37,5 +36,4 @@
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</props>
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</variant>
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</group>
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</actor>
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@ -13,6 +13,21 @@
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<variant frequency="1" name="sail-krater">
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<texture>structural/hele_sail_krater.dds</texture>
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</variant>
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<variant frequency="1" name="sail-triskeles">
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<texture>structural/hele_sail_runner.dds</texture>
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</variant>
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<variant frequency="1" name="sail-star">
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<texture>structural/hele_sail_star_a.dds</texture>
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</variant>
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<variant frequency="1" name="sail-pegasus2">
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<texture>structural/hele_sail_pegasus_2.dds</texture>
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</variant>
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<variant frequency="1" name="sail-hawk">
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<texture>structural/hele_sail_hawk_a.dds</texture>
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</variant>
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<variant frequency="1" name="sail-eye">
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<texture>structural/hele_sail_eye.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="basket back">
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<mesh>props/special/luggage_female_back.dae</mesh>
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<texture>props/basket_iber_1.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/stone_desert_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_b.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_b.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_b.png
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_b.png
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
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binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
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binaries/data/mods/public/maps/scenarios/Miletus.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Miletus.pmp
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binaries/data/mods/public/maps/scenarios/Miletus.xml
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binaries/data/mods/public/maps/scenarios/Miletus.xml
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binaries/data/mods/public/maps/scenarios/Saharan Oases.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Saharan Oases.pmp
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binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
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binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
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@ -33,7 +33,7 @@
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<Static width="4.0" depth="4.0"/>
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</Obstruction>
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<Vision>
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<Range>4</Range>
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<Range>12</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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@ -12,8 +12,8 @@
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<Cost>
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<BuildTime>120</BuildTime>
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<Resources>
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<wood>50</wood>
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<stone>50</stone>
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<wood>100</wood>
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<stone>100</stone>
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</Resources>
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</Cost>
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<Health>
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@ -54,7 +54,7 @@
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<Pierce>25.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>80.0</MaxRange>
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<MinRange>20.0</MinRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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@ -9,7 +9,7 @@
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<Cost>
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<BuildTime>20</BuildTime>
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<Resources>
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<stone>20</stone>
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<stone>50</stone>
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</Resources>
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</Cost>
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<Health>
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@ -7,8 +7,9 @@
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<Icon>structures/gate.png</Icon>
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</Identity>
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<Cost>
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<BuildTime>30</BuildTime>
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<Resources>
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<stone>100</stone>
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<stone>200</stone>
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</Resources>
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</Cost>
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<Health>
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@ -7,8 +7,9 @@
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<Icon>structures/tower.png</Icon>
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</Identity>
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<Cost>
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<BuildTime>25</BuildTime>
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<Resources>
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<stone>25</stone>
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<stone>125</stone>
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</Resources>
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</Cost>
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<Health>
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@ -35,4 +36,26 @@
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<Vision>
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<Range>64</Range>
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</Vision>
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<GarrisonHolder>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>40.0</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>1</DefaultArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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</BuildingAI>
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</Entity>
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