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forked from 0ad/0ad

Adjusted the desert stone.

Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
This commit is contained in:
Michael D. Hafer 2010-11-18 05:53:40 +00:00
parent 12944d1fdc
commit d8bc3635a2
20 changed files with 95 additions and 35 deletions

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="boulder-01">
<mesh>gaia/geo_desert_01.dae</mesh>
@ -29,7 +27,6 @@
<mesh>gaia/geo_desert_08.dae</mesh>
</variant>
</group>
<group>
<variant name="stone-desert-a">
<texture>gaia/stone_desert_a.dds</texture>
@ -38,5 +35,4 @@
<texture>gaia/stone_desert_b.dds</texture>
</variant>
</group>
</actor>

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@ -2,9 +2,23 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<variant frequency="1" name="Jagged">
<mesh>gaia/geo_stonemine_large.dae</mesh>
</variant>
<variant frequency="1" name="Mesa">
<mesh>gaia/geo_desert_02.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="rock texture">
<texture>gaia/stonequarry_desert.png</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
@ -23,13 +21,14 @@
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="stone-a">
<texture>gaia/stone_desert_small_a.dds</texture>
</variant>
<variant frequency="1" name="stone-b">
<texture>gaia/stone_desert_small_b.png</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
@ -37,5 +36,4 @@
</props>
</variant>
</group>
</actor>

View File

@ -13,6 +13,21 @@
<variant frequency="1" name="sail-krater">
<texture>structural/hele_sail_krater.dds</texture>
</variant>
<variant frequency="1" name="sail-triskeles">
<texture>structural/hele_sail_runner.dds</texture>
</variant>
<variant frequency="1" name="sail-star">
<texture>structural/hele_sail_star_a.dds</texture>
</variant>
<variant frequency="1" name="sail-pegasus2">
<texture>structural/hele_sail_pegasus_2.dds</texture>
</variant>
<variant frequency="1" name="sail-hawk">
<texture>structural/hele_sail_hawk_a.dds</texture>
</variant>
<variant frequency="1" name="sail-eye">
<texture>structural/hele_sail_eye.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="basket back">
<mesh>props/special/luggage_female_back.dae</mesh>
<texture>props/basket_iber_1.dds</texture>
</variant>
</group>
</actor>

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@ -33,7 +33,7 @@
<Static width="4.0" depth="4.0"/>
</Obstruction>
<Vision>
<Range>4</Range>
<Range>12</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>

View File

@ -12,8 +12,8 @@
<Cost>
<BuildTime>120</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
<wood>100</wood>
<stone>100</stone>
</Resources>
</Cost>
<Health>
@ -54,7 +54,7 @@
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>80.0</MaxRange>
<MinRange>20.0</MinRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>

View File

@ -9,7 +9,7 @@
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>20</stone>
<stone>50</stone>
</Resources>
</Cost>
<Health>

View File

@ -7,8 +7,9 @@
<Icon>structures/gate.png</Icon>
</Identity>
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<stone>100</stone>
<stone>200</stone>
</Resources>
</Cost>
<Health>

View File

@ -7,8 +7,9 @@
<Icon>structures/tower.png</Icon>
</Identity>
<Cost>
<BuildTime>25</BuildTime>
<Resources>
<stone>25</stone>
<stone>125</stone>
</Resources>
</Cost>
<Health>
@ -35,4 +36,26 @@
<Vision>
<Range>64</Range>
</Vision>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40.0</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
</Entity>