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forked from 0ad/0ad

Manual build.

Modified shaders to avoid GLSL linker bug in some NVIDIA drivers.

This was SVN commit r5583.
This commit is contained in:
Ykkrosh 2008-01-26 00:43:50 +00:00
parent 58360a629c
commit da5c66e7c5
6 changed files with 9 additions and 9 deletions

View File

@ -2,7 +2,7 @@
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/instancing.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing.vs</Shader>
</Shaders>
</Program>

View File

@ -2,8 +2,8 @@
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/instancing_light.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_light.vs</Shader>
</Shaders>
</Program>

View File

@ -2,9 +2,9 @@
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/instancing_lightp.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/postouv1.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_lightp.vs</Shader>
</Shaders>
</Program>

View File

@ -2,8 +2,8 @@
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/instancingp.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/postouv1.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/instancingp.vs</Shader>
</Shaders>
</Program>

View File

@ -2,7 +2,7 @@
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/model_light.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/model_light.vs</Shader>
</Shaders>
</Program>

View File

@ -2,8 +2,8 @@
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/model_lightp.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/postouv1.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/model_lightp.vs</Shader>
</Shaders>
</Program>