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forked from 0ad/0ad

fixed projectiles

This was SVN commit r9806.
This commit is contained in:
Michael D. Hafer 2011-07-11 22:15:05 +00:00
parent c8c7799528
commit e03138ea22
8 changed files with 14 additions and 8 deletions

View File

@ -9,6 +9,7 @@
<prop actor="props/structures/carthaginians/fortress_windows.xml" attachpoint="root"/> <prop actor="props/structures/carthaginians/fortress_windows.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/fortress_shields.xml" attachpoint="root"/> <prop actor="props/structures/carthaginians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/fortress_weapons.xml" attachpoint="root"/> <prop actor="props/structures/carthaginians/fortress_weapons.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props> </props>
<texture>structural/kart_struct.dds</texture> <texture>structural/kart_struct.dds</texture>

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@ -6,6 +6,7 @@
<mesh>structural/kart_scout_tower.pmd</mesh> <mesh>structural/kart_scout_tower.pmd</mesh>
<props> <props>
<prop actor="props/structures/carthaginians/scout_tower.xml" attachpoint="root"/> <prop actor="props/structures/carthaginians/scout_tower.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props> </props>
<texture>structural/kart_struct.dds</texture> <texture>structural/kart_struct.dds</texture>
</variant> </variant>

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@ -17,6 +17,8 @@
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/> <prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/numidian_round_1.xml" attachpoint="shield"/> <prop actor="props/units/shields/numidian_round_1.xml" attachpoint="shield"/>
</props> </props>
<texture>skeletal/kart_cjv_a_1.dds</texture> <texture>skeletal/kart_cjv_a_1.dds</texture>

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@ -17,6 +17,8 @@
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/> <prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
<texture>skeletal/kart_cjv_b_1.dds</texture> <texture>skeletal/kart_cjv_b_1.dds</texture>
</variant> </variant>

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@ -19,6 +19,8 @@
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/> <prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/numidian_round_3.xml" attachpoint="shield"/> <prop actor="props/units/shields/numidian_round_3.xml" attachpoint="shield"/>
</props> </props>
<texture>skeletal/kart_cjv_e_1.dds</texture> <texture>skeletal/kart_cjv_e_1.dds</texture>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -35,6 +35,7 @@
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/> <prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/iber_helmet_02.xml" attachpoint="helmet"/> <prop actor="props/units/heads/iber_helmet_02.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
</group> </group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
@ -34,7 +34,7 @@
<props> <props>
<prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/> <prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop attachpoint=""/> <prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
</group> </group>
@ -129,5 +129,4 @@
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="1" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
@ -38,6 +36,7 @@
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/iber_helmet_01.xml" attachpoint="helmet"/> <prop actor="props/units/heads/iber_helmet_01.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/> <prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
</group> </group>
@ -141,5 +140,4 @@
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>