Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
This was SVN commit r8651.
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@ -129,7 +129,7 @@ function determineAction(x, y, fromMinimap)
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var diplomacy = simState.players[entState.player].diplomacy;
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var playerOwned = ((targetState.player == entState.player)? true : false);
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var enemyOwned = ((targetState.player != entState.player && (!diplomacy || diplomacy[targetState.player - 1] < 0))? true : false);
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var enemyOwned = ((targetState.player != entState.player && targetState.player && diplomacy[targetState.player - 1] < 0)? true : false);
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var gaiaOwned = ((targetState.player == 0)? true : false);
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// Find the resource type we're carrying, if any
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@ -163,8 +163,8 @@ function determineAction(x, y, fromMinimap)
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{
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return {"type": "build", "cursor": "action-repair", "target": targets[0]};
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}
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else if (entState.attack && enemyOwned)
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{
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else if (entState.attack && (enemyOwned || gaiaOwned))
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{ // TODO: Decide how we want to treat gaia
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return {"type": "attack", "cursor": "action-attack", "target": targets[0]};
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}
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}
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