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forked from 0ad/0ad

Balance the splash damage of Elephants.

- Move the Crush damage from Splash to direct hit.
- Reduce overall damage slightly

Accepted By: Feldfeld
Differential Revision: https://code.wildfiregames.com/D5008
This was SVN commit r27668.
This commit is contained in:
wraitii 2023-06-06 07:10:03 +00:00
parent 0d5cc1b994
commit f2ca8f7787
3 changed files with 5 additions and 7 deletions

View File

@ -30,7 +30,7 @@
<Resistance>
<Entity>
<Damage>
<Hack>7</Hack>
<Hack>5</Hack>
<Pierce>5</Pierce>
<Crush>20</Crush>
</Damage>

View File

@ -6,15 +6,14 @@
<AttackName>Trunk</AttackName>
<Damage>
<Hack>30</Hack>
<Crush>30</Crush>
<Crush>45</Crush>
</Damage>
<Splash>
<Shape>Circular</Shape>
<Range>2</Range>
<FriendlyFire>true</FriendlyFire>
<Damage>
<Hack>30</Hack>
<Crush>30</Crush>
<Hack>20</Hack>
</Damage>
</Splash>
<MaxRange>5</MaxRange>

View File

@ -6,15 +6,14 @@
<AttackName>Trunk</AttackName>
<Damage>
<Hack>60</Hack>
<Crush>60</Crush>
<Crush>90</Crush>
</Damage>
<Splash>
<Shape>Circular</Shape>
<Range>2</Range>
<FriendlyFire>true</FriendlyFire>
<Damage>
<Hack>60</Hack>
<Crush>60</Crush>
<Hack>40</Hack>
</Damage>
</Splash>
<MaxRange>5</MaxRange>