Balance the splash damage of Elephants.
- Move the Crush damage from Splash to direct hit. - Reduce overall damage slightly Accepted By: Feldfeld Differential Revision: https://code.wildfiregames.com/D5008 This was SVN commit r27668.
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@ -30,7 +30,7 @@
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<Resistance>
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<Entity>
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<Damage>
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<Hack>7</Hack>
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<Hack>5</Hack>
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<Pierce>5</Pierce>
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<Crush>20</Crush>
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</Damage>
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@ -6,15 +6,14 @@
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<AttackName>Trunk</AttackName>
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<Damage>
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<Hack>30</Hack>
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<Crush>30</Crush>
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<Crush>45</Crush>
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</Damage>
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<Splash>
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<Shape>Circular</Shape>
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<Range>2</Range>
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<FriendlyFire>true</FriendlyFire>
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<Damage>
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<Hack>30</Hack>
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<Crush>30</Crush>
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<Hack>20</Hack>
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</Damage>
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</Splash>
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<MaxRange>5</MaxRange>
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@ -6,15 +6,14 @@
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<AttackName>Trunk</AttackName>
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<Damage>
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<Hack>60</Hack>
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<Crush>60</Crush>
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<Crush>90</Crush>
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</Damage>
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<Splash>
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<Shape>Circular</Shape>
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<Range>2</Range>
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<FriendlyFire>true</FriendlyFire>
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<Damage>
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<Hack>60</Hack>
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<Crush>60</Crush>
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<Hack>40</Hack>
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</Damage>
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</Splash>
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<MaxRange>5</MaxRange>
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