This was SVN commit r4560.
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@ -8,20 +8,20 @@
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="5"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="300"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="70"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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@ -9,7 +9,7 @@
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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@ -9,7 +9,7 @@
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="50"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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@ -7,7 +7,7 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="13"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="13"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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