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forked from 0ad/0ad

This was SVN commit r4560.

This commit is contained in:
Michael D. Hafer 2006-10-15 06:39:23 +00:00
parent ca60e35160
commit f326faa479
5 changed files with 16 additions and 16 deletions

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@ -8,20 +8,20 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="5"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="300"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="70"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>

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@ -9,7 +9,7 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>

View File

@ -9,7 +9,7 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="50"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>

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@ -7,7 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="13"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -8,7 +8,7 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="13"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>