#Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have food.treasure, wood.treasure, and stone.treasure gathering types in addition to the current metal.treasure. This was SVN commit r8571.
This commit is contained in:
parent
6cb66b7ef1
commit
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>props/shield/spara_a_f.pmd</mesh>
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@ -11,11 +9,7 @@
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</props>
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</variant>
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</group>
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<group>
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<variant name="spara-texture-a">
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<texture>props/shield/pers_rect_a.dds</texture>
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</variant>
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<variant name="spara-texture-b">
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<texture>props/shield/pers_rect_b.dds</texture>
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</variant>
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@ -26,7 +20,5 @@
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<texture>props/shield/pers_rect_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Mesh">
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<mesh>props/shield/spara_a_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/pers_tower_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="spara-texture-a">
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<texture>props/shield/pers_rect_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -27,7 +27,6 @@
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
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<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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@ -35,14 +34,35 @@
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</group>
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<group>
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<variant frequency="1" name="Clothing-red-stripes">
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<props>
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<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/pers_isp_a_1.dds</texture>
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</variant>
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<variant frequency="1" name="Clothing-blue-stripes">
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<props>
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<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/pers_isp_a_2.dds</texture>
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</variant>
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<variant frequency="1" name="Clothing-gold-stripes">
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<props>
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<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/pers_isp_a_3.dds</texture>
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</variant>
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<variant frequency="1" name="Clothing-emerald">
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<props>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/pers_isp_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="Clothing-gold">
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<props>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/pers_isp_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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@ -4,8 +4,8 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="101"/>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="95"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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@ -27,18 +27,16 @@
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/pers_tower_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Clothing-emerald">
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<texture>skeletal/pers_isp_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="Clothing-gold">
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<texture>skeletal/pers_isp_e_2.dds</texture>
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<variant frequency="1" name="scale mail">
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<texture>skeletal/pers_iar_e_2.dds</texture>
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</variant>
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</group>
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<group>
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@ -55,6 +53,7 @@
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_grain">
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@ -62,6 +61,7 @@
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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@ -70,6 +70,7 @@
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_stone">
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@ -77,6 +78,7 @@
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_metal">
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@ -84,6 +86,7 @@
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="Build">
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@ -91,6 +94,7 @@
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_barrel_a.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="floating barrels">
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<mesh>props/special/floating_barrels.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck hull 1">
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<mesh>props/special/shipwreck_hull.dae</mesh>
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</variant>
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<variant frequency="1" name="shipwreck hull 2">
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<mesh>props/special/shipwreck_hull_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>structural/kyrenia.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail">
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<props>
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<prop actor="props/special/eyecandy/shipwreck_sail.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="no sail">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck sail 1">
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<mesh>props/special/shipwreck_sail.dae</mesh>
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</variant>
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<variant frequency="1" name="shipwreck sail 2">
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<mesh>props/special/shipwreck_sail_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail blank">
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<texture>structural/hele_sail.dds</texture>
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</variant>
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<variant frequency="1" name="sail eye">
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<texture>structural/hele_sail_eye.dds</texture>
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</variant>
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<variant frequency="1" name="sail tris">
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<texture>structural/hele_sail_runner.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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@ -11,7 +9,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Numidian-1">
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<texture>props/shield/kart_round_b.dds</texture>
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@ -23,5 +20,4 @@
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<texture>props/shield/kart_round_t.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_b_f.pmd</mesh>
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@ -9,13 +9,13 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Numidian-Adv">
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<variant frequency="1" name="Shield-Numidian-Adv-s">
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<texture>props/shield/kart_round_s.dds</texture>
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</variant>
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<variant name="Shield-Numidian-Adv-a">
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<texture>props/shield/kart_round_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,6 +8,7 @@
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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@ -13,7 +13,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="40"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="40"/>
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<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="150"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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@ -8,10 +8,7 @@
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="200"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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@ -13,10 +13,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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||||
</animations>
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||||
|
BIN
binaries/data/mods/public/art/meshes/props/special/floating_barrels.dae
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binaries/data/mods/public/art/meshes/props/special/floating_barrels.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_hull.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_hull.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_hull_2.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_hull_2.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_sail.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_sail.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_sail_2.dae
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binaries/data/mods/public/art/meshes/props/special/shipwreck_sail_2.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_treasure.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_treasure.png
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.pmp
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.pmp
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
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binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.pmp
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
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binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
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binaries/data/mods/public/maps/scenarios/Median Oasis.pmp
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binaries/data/mods/public/maps/scenarios/Median Oasis.pmp
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binaries/data/mods/public/maps/scenarios/Median Oasis.xml
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binaries/data/mods/public/maps/scenarios/Median Oasis.xml
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BIN
binaries/data/mods/public/maps/scenarios/Miletus.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Miletus.xml
(Stored with Git LFS)
Binary file not shown.
@ -2,8 +2,9 @@
|
||||
<Entity parent="template_gaia_geo_mineral">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
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||||
<GenericName>Treasure</GenericName>
|
||||
<SpecificName>Golden Fleece</SpecificName>
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<Icon>gaia/geology_stone_2.png</Icon>
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||||
<Icon>gaia/special_treasure.png</Icon>
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||||
</Identity>
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||||
<ResourceSupply>
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||||
<Amount>1000</Amount>
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||||
|
@ -2,8 +2,9 @@
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||||
<Entity parent="template_gaia_geo_mineral">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
<GenericName>Treasure</GenericName>
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||||
<SpecificName>Pegasus</SpecificName>
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||||
<Icon>gaia/geology_stone_2.png</Icon>
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||||
<Icon>gaia/special_treasure.png</Icon>
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||||
</Identity>
|
||||
<ResourceSupply>
|
||||
<Amount>1000</Amount>
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||||
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_geo_mineral">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
<GenericName>Treasure</GenericName>
|
||||
<SpecificName>Shipwreck Cargo</SpecificName>
|
||||
<Icon>gaia/special_treasure.png</Icon>
|
||||
</Identity>
|
||||
<Position>
|
||||
<Floating>true</Floating>
|
||||
</Position>
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||||
<ResourceSupply>
|
||||
<Amount>1000</Amount>
|
||||
<Type>metal.treasure</Type>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/shipwreck_hull.xml</Actor>
|
||||
</VisualActor>
|
||||
<Footprint>
|
||||
<Circle radius="12.0"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
</Entity>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_geo_mineral">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
<GenericName>Treasure</GenericName>
|
||||
<SpecificName>Shipwreck Cargo</SpecificName>
|
||||
<Icon>gaia/special_treasure.png</Icon>
|
||||
</Identity>
|
||||
<Position>
|
||||
<Floating>true</Floating>
|
||||
</Position>
|
||||
<ResourceSupply>
|
||||
<Amount>500</Amount>
|
||||
<Type>metal.treasure</Type>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/barrels_floating.xml</Actor>
|
||||
</VisualActor>
|
||||
<Footprint>
|
||||
<Circle radius="4.0"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
</Obstruction>
|
||||
</Entity>
|
@ -4,7 +4,7 @@
|
||||
<GenericName>Outpost</GenericName>
|
||||
<Tooltip>Garrison to reconnoiter and to provide defense.</Tooltip>
|
||||
<Classes datatype="tokens">Village Defensive</Classes>
|
||||
<Icon>structures/outpost.png</Icon>
|
||||
<Icon>structures/outpost.png</Icon>
|
||||
</Identity>
|
||||
<BuildRestrictions>
|
||||
<Category>ScoutTower</Category>
|
||||
@ -48,4 +48,16 @@
|
||||
<List datatype="tokens">Support Infantry</List>
|
||||
<BuffHeal>1</BuffHeal>
|
||||
</GarrisonHolder>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>80.0</MaxRange>
|
||||
<MinRange>20.0</MinRange>
|
||||
<ProjectileSpeed>60.0</ProjectileSpeed>
|
||||
<PrepareTime>1200</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
</Entity>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>56.0</MaxRange>
|
||||
<MinRange>20.0</MinRange>
|
||||
<ProjectileSpeed>50.0</ProjectileSpeed>
|
||||
<ProjectileSpeed>60.0</ProjectileSpeed>
|
||||
<PrepareTime>1200</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
</Ranged>
|
||||
|
@ -19,6 +19,13 @@
|
||||
<Health>
|
||||
<Max>200</Max>
|
||||
</Health>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>4.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
<Rates>
|
||||
<metal.treasure>10</metal.treasure>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<Decay>
|
||||
<Inactive/>
|
||||
<DelayTime>0.0</DelayTime>
|
||||
|
@ -22,6 +22,12 @@
|
||||
<Pierce>15.0</Pierce>
|
||||
<Crush>15.0</Crush>
|
||||
</Armour>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>8.0</MaxDistance>
|
||||
<Rates>
|
||||
<metal.treasure>20</metal.treasure>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
@ -29,7 +35,7 @@
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>64.0</MaxRange>
|
||||
<MinRange>10.0</MinRange>
|
||||
<ProjectileSpeed>50.0</ProjectileSpeed>
|
||||
<ProjectileSpeed>60.0</ProjectileSpeed>
|
||||
<PrepareTime>2000</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
</Ranged>
|
||||
|
@ -24,6 +24,12 @@
|
||||
<Pierce>10.0</Pierce>
|
||||
<Crush>1.0</Crush>
|
||||
</Armour>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>6.0</MaxDistance>
|
||||
<Rates>
|
||||
<metal.treasure>100</metal.treasure>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<StatusBars>
|
||||
<BarWidth>6.0</BarWidth>
|
||||
<BarHeight>0.5</BarHeight>
|
||||
|
@ -25,6 +25,12 @@
|
||||
<Vision>
|
||||
<Range>160</Range>
|
||||
</Vision>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>12.0</MaxDistance>
|
||||
<Rates>
|
||||
<metal.treasure>20</metal.treasure>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
|
@ -22,6 +22,12 @@
|
||||
<Pierce>20.0</Pierce>
|
||||
<Crush>15.0</Crush>
|
||||
</Armour>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>10.0</MaxDistance>
|
||||
<Rates>
|
||||
<metal.treasure>20</metal.treasure>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
@ -29,7 +35,7 @@
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>80.0</MaxRange>
|
||||
<MinRange>10.0</MinRange>
|
||||
<ProjectileSpeed>50.0</ProjectileSpeed>
|
||||
<ProjectileSpeed>60.0</ProjectileSpeed>
|
||||
<PrepareTime>1000</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
</Ranged>
|
||||
|
Loading…
Reference in New Issue
Block a user