Remove trailing whitespace. Based on patch by otero, refs #3268.
This was SVN commit r17576.
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8d9cfd66b8
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@ -326,7 +326,6 @@ bool CSoundGroup::LoadSoundGroup(const VfsPath& pathnameXML)
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XERO_ITER_EL(root, child)
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{
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int child_name = child.GetNodeName();
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if(child_name == el_gain)
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@ -421,7 +420,6 @@ bool CSoundGroup::LoadSoundGroup(const VfsPath& pathnameXML)
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m_Decay = child.GetText().ToFloat();
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}
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}
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return true;
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}
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@ -1,4 +1,4 @@
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/* Copyright (C) 2012 Wildfire Games.
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/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -25,9 +25,6 @@
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*/
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/*
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Example usage:
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Example SoundGroup.xml
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<?xml version="1.0" encoding="utf-8"?>
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<SoundGroup>
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@ -46,7 +43,6 @@ Example SoundGroup.xml
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<Sound>audio/voice/hellenes/soldier/Attack_Engagex.ogg</Sound>
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<Sound>audio/voice/hellenes/soldier/Attack_ForMyFamily.ogg</Sound>
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</SoundGroup>
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*/
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#ifndef INCLUDED_SOUNDGROUP_H
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@ -126,7 +122,7 @@ private:
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float m_TimeWindow; // The Intensity Threshold Window
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size_t m_IntensityThreshold; // the allowable intensity before a sound switch
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size_t m_Intensity; // our current intensity (number of sounds played since m_CurTime - m_TimeWindow)
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float m_Decay; //
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float m_Decay;
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unsigned char m_Flags; // up to eight individual parameters, use with eSndGrpFlags.
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float m_Gain;
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